This game was made for the Game Dev Competition hosted by The Game Creators. I won 1st place.
There was no theme to the competition, so I decided to make an open world space RTS, something along the lines of Homeworld. In this game you manage a fleet of ships, some of which can build other ships. You then capture star systems by destroying all enemies in them, and each star system you own generates resources for you. You can then spend these resources on research, upgrades, or new ships. The game is all realtime, with actual bullet physics. You can even zoom into the ships and 'enter' them to assume control, or rely on the AI and your command to control them.
I did all the programming in this game using DarkBASIC Professional, and did all 3D models using 3DS Max, and most UI and texture work using Photoshop.
You can download the final competition entry HERE.
Judges - "The game play at first has a bit of a learning curve. A stronger manual would have helped greatly, but once understood this is a very professional feeling game, with only a few flaws. You can play the game RTS style or take direct control of a ship in your fleet. You can research new technologies, build new ships and capture new systems. The more you have, the more resources are mined from the planet.
These are the cleanest graphics I've seen in the whole competition - high resolution, no lagged edges, no compression marks. The models are simple yet effective; the Star Wars style firing works well. This is a great example of how good art and media really improves a game.
The shaders are deployed very well. They are not overly in-your-face, rather subtle enhancements of the existing graphics. They are a great example of how shaders should be deployed in a game. The sound and music work well together, creating the classic feel associated with space games of this type. This is a very polished game. With more development and extra features, I can see this game hitting the shelves. Perhaps some story and character interaction would help aid this game further.
In Conclusion
An excellent game and a powerful example of what DarkBASIC Professional can achieve with good solid media behind it."