This was a game I entered into the PhysX competition, hosted by The Game Creators. I won 1st place.
The theme of the competition was to make a game using the PhysX physics engine. I decided to make a vertically scrolling helicopter shoot-em-up, where all the enemies and level props used physics.
Although hard to see, this game features mesh deformation, where the enemy tanks and car props deform as you attack them. It also features basic buoyancy as things fall into the water, a custom particle system, custom UI, and much more.
I did all the programming for this game using DarkBASIC Professional, I made all of the 3D models, and much of the 2D and UI artwork too.
You can download it from HERE.
Judges Verdict: "The team behind Paradox have done an exceptional job with their game. Right from the start it has a very good feel about it. The menu system looks very slick and once in the game the action is non stop. You pilot a helicopter and have to navigate over an area that is packed full of tanks and other enemy machinery that are hell bent on causing your destruction. You have to react quickly and move around fast to avoid getting hit while at the same time trying to take down the enemy.
There's a lot of detail in this game from the impressive looking water which splashes when fired at, all the objects on the bridge below you such as barrels which you can use to your advantage as they can be blown up and much more. All of this contributes to a fun, addictive game and so far it's been the best use of Dark Physics that we've seen."
Lee Bambers Review: "This game has all the tick boxes checked, a polished game and no mistake. With a little work on the difficulty curve, this could be quite an addictive game. Getting the new players into the action slowly, with fewer, larger, weaker targets would encourage level progression, and a series of warnings when health is low plus the ability to 'collect' health will sustain lastability. A top effort!"