At 14th level, a timesharp gains access to powers of time that few mortals have ever tasted, chosen from the list below. She may choose any such perfected talent in place of a new temporal talent.
Temporal talents marked with an asterisk require the timesharp to use a mote, which they can only do once per round under normal circumstances. Some abilities may change these circumstances.
Chronal Exemption* (Su).
The timesharp learns how to consistently invert dramatic failure into great success. She gains the following mote power at a cost of 2 motes, activated up to once per day per die of insight bonus from motes of time, after failing at a skill check, ability check, or saving throw that takes place in 1 round:
Exemption mote. Treat her roll as if it were a natural 20.
One Move Ahead (Su).
Some timesharps learn to apply their vast understanding of the nature of choices offensively.