An eternity rider is a being gifted with the chronokinetic ability to reshape the braid according to her whims, sailing across its expanses like a warlord directs her battlefield. Moving not between locations, but rather between moments, the eternity rider learns to read and reweave the braid of time.
Intended balance point: PF Alchemist.
Notes:
Flavour side-note:
Starting Age: As Ranger
Starting Equipment: As Bard
Alignment: Eternity riders maintain the structure and order of the braid itself. They are almost always found with lawful alignments, although regarding the other axis, they only slightly lean toward good. They uphold the order of the world, not righteousness.
Hit Die: d10
Skill Points: 4+Int
Class Skills: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Escape Artist (Dex), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (geography) (Int), Knowledge (history) (Int), Knowledge (the planes) (Int), Knowledge (religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), Stealth (Dex), Survival (Wis), Swim (Str).
Class Feature
Weapon and Armor Proficiency.
Eternity riders are proficient with all simple and martial weapons, with light and medium armour, and with shields (but not tower shields).
Soothe (Su).
At 1st level, an eternity rider learns to repair her own timeline even as she glides across the world. Once per round, when she takes the move action, the charge action, the withdraw action, or the run action, if she has not activated soothe since the last time she has taken damage, she may gain hit points equal to her soothe bonus (listed on the Eternity Rider class table). This is considered a non-action (like choosing to use Power Attack for a round).
Adept of the Strand (Ex).
At 1st level, an eternity rider enters her oath to uphold the health of those living in eternity's braid. Whenever an ally in her threatened area takes damage, she gains her loomrunner level as a fate bonus to attack against that attacker for 1 round.
Step Out (Ex).
At 2nd level, an eternity rider begins to learn how to walk the braid of time. Once per round, when she takes the move action, the charge action, the withdraw action, or the run action, she may choose 1 square of her movement. That square is not treated as threatened for her this round. In addition, when she does so, she may increase her total movement speed by 5' for that action.
Every 6 levels thereafter, she may choose an additional 1 such square of movement and if she does she may increase her total movement speed by an additional 5' for that action.
Soothing Touch (Su).
At 3rd level, an eternity rider stretches out her chronokinetic touch to the strands of her allies. On any turn, she may activate soothe to benefit any ally from within her natural reach at any part of her latest turn. Her ally must have taken damage since the last time they benefited from soothe, although she does not need to have taken damage since the last time she did. She can use soothing touch in response to an action being declared, but not after its roll has been made.
After using soothing touch, an eternity rider cannot activate soothe until the end of her following turn.
Reweaver's Talent.
At 4th level and every 3 levels thereafter, an eternity rider's grasp of the braid tightens ever further. She gains a reweaver's talent.
In addition, at level 4 she gains a reweave point pool with maximum points equal to 1 plus the number of reweaver's talents gained from this class ability. These points fully replenish after 8 hours of rest. (Therefore, a 4th level eternity rider will have 2 reweave points, and a 10th level eternity rider will have 4 reweave points.) Reweave points are consumed by her reweaver's talents.
More information can be found here: Reweaver's talents.
Timeshift (Su).
Woven Step (Su).
At 6th level, an eternity rider learns to interweave motion in space and time. In any round in which she takes a move action to move or takes the charge action, she may double her soothe bonus damage and health gain on her next attack that round. If she attacks as part of this charge action, she may consider her first attack of the charge to be her next attack.
Jump the Braid (Su).
At 8th level, an eternity rider learns to move more fluidly through both space and time. Once per day, she may take a swift action to gain an additional move action which she may only use on the move action or similar movement-only actions (such as a hustled dimension door, if she is capable of hustling dimension door).
She gains an additional use per day of jump the braid every 2 levels beyond 8th.