As time passes, a timesharp augments their path, much as they warp their timeline to safeguard it from their opposition. This augmented path changes how they interact with the world and its inhabitants.
Augmented Path: Walker.
A walker slows down time with a thought, accelerating a leisurely pace beyond that of a charging barbarian. A walker gains the improved accelerant motes supernatural ability.
Improved accelerant motes (Su).
At eleventh level, a walker may spend a mote to gain a move action. She may still choose to gain a swift or immediate action.
At nineteenth level, a walker may spend a mote to grant any ally within 60' that she can see (or otherwise acutely perceive, eg. with tremorsense) a move, swift, or immediate action. This action is taken immediately.
Augmented Path: Twister.
A twister continually warps the timeline of the battlefield around herself. A twister gains the world of havoc supernatural ability.
World of havoc (Su).
At eleventh level, squares the twister threatens are always considered difficult terrain.
At nineteenth level, squares within 60' that the twister can see are always considered difficult terrain.
Augmented Path: Stepper.
A stepper moves through both space and time with equal ease. A stepper gains the two-world motes supernatural ability.
Two-world motes (Su).
At eleventh level, a stepper may spend a mote to make a 5' step, even if she has already moved this round.
At nineteenth level, a stepper may spend a mote to grant any ally within 60' that she can see (or otherwise acutely perceive, eg. with tremorsense) a 5' step, even if they have already moved this round. If taken between their rounds, this does not count toward their next round's 5' step.