At 8th level, a timesharp gains access to feats of time bending worthy of true heroes, chosen from the list below. She may choose any such advanced talent in place of a new temporal talent.
Temporal talents marked with an asterisk require the timesharp to use a mote, which she can only do once per round under normal circumstances. Some abilities may change these circumstances.
Borrow History (Su).
The timesharp has come to let time dominate her actions, occasionally moving as if through the far past or far future, when walls had not yet been built or when all has long since crumbled to dust. She gains the following mote power at a cost of 2 motes, activated as part of the move action, the charge action, the withdraw action, or the run action:
History mote. The timesharp may instead take her action as if one physical obstacle (material, a force effect, or otherwise) was not present. She gains an unnatural prescience regarding the other side which reveals whether she's capable of stopping there (eg. whether the far side is filled with dirt). If she chooses not to walk through the obstacle due to this prescience, she regains all but 1 mote from the use of this ability. She must choose this obstacle as she spends her motes.
For example, she might move through a wall of force, ignoring its presence. She also might do the same for other walls. Alternatively, she could dive through a window without damaging it, or ignore the presence of a guard as she walks through their weaponry and body unharmed.
Delight in Delirium (Su).
Whenever the timesharp successfully steals time from a target, she increases her insight bonus on skill checks and damage rolls by +1 for every die of her insight bonus from motes of time, and her insight bonus on attack rolls by +1.
Empower Time (Su).
The timesharp becomes exceptionally skilled at handling excess time. Whenever the timesharp uses steal time, she is treated as if she were 8 levels higher and had an additional die of insight bonus for the purposes of temporal talents, feats, and the length of her staggered effect, but only as it relates to her use of steal time.
This ability does not normally increase her insight bonuses via improved steal time, but it may do so indirectly via temporal talents or feats, and it does extend the length of her insight bonuses. She does not qualify for feats based on this additional die of insight bonus (although she treats feats she does have as being appropriately empowered).
High Roller (Su).
Once per day, when the timesharp activates motes of time for an insight mote, she can roll an additional die of insight bonus exactly as if she was 8 levels higher for that use of motes of time. (She does not qualify for feats based on this additional die of insight bonus, as this is considered a temporary modifier.)
Repeat and Reverse* (Su).
Whenever an enemy chooses to make an attack of opportunity against the timesharp or one of the timesharp's allies while she threatens that enemy, she may spend 2 motes to make an attack of opportunity against that enemy.
Silence Fate, Improved* (Su).
Some timesharps hone their ability to stop a spellcaster in their tracks. These timesharps gain the following benefits: They increase the DC of silence fate by 5 (to DC 15 + 2*spell level, or DC 10 + 2*spell level if they successfully cast defensively); they can apply silence fate to a target whose time has been stolen without spending a mote at the cost of reducing the DC by 5 (to DC 10 + 2*spell level, or DC 5 + ... with cast defensively), in which case they are not considered to have spent a mote this round on this use of silence fate; and they can spend 2 motes (instead of 1) to apply silence fate to a target not under the effects of the timesharp's steal time, at the cost of reducing the DC by 5 (to DC 10 + 2*spell level, or DC 5 + ... with cast defensively). The timesharp must have the silence fate temporal talent to choose this temporal talent.
Timestep* (Su).
The timesharp always knew that time and space have a great deal of similarity, but now she learns just how closely the two are intertwined. She gains the following mote power usable as a standard action with a cost of 2 motes:
Timestep mote. The timesharp receives the effects of dimension door, as the spell, using her timesharp level as the caster level, except that she may also choose to refresh her afterimage.
Fatecage (Su).
Many timesharps fail to believe in fate in the way a fatereaper does. The fatereapers accuse them of their hubris, saying it blinds them. These timesharps see it another way - using it as a tool rather than a guiding star. She gains the following mote power with a cost of 2 motes:
Fatecage mote. Choose a target within 100'. They make a Fortitude save (DC 10 + 1/2 timesharp level + CHA modifier) or treat normal terrain as difficult terrain, treat difficult terrain as impassable terrain, become fatigued, and lose their Dexterity bonus to AC for 2d4 rounds.
Fatigued characters can neither run nor charge and take a -2 penalty to Strength and Dexterity.