At 20th level, a timesharp gains access to the most legendary talents, chosen from the list below. She may choose any such eternal talent in place of a new temporal talent.
Motion (Ex).
The timesharp may spend a move action to gain an additional standard action. Once per day as an immediate action, she may gain an additional standard action. This is taken immediately after the action currently in process; or, if the action has multiple atomic (irreducible) parts (such as the move and attack of a charge action, or the move, attack, and move of a character using a Ride-By Attack), then, at the GM's discretion, the timesharp may take the action between any such parts of the action. The timesharp may not stop any movement or other action in this manner, unlike an attack of opportunity, although she may be able to disrupt particularly long actions like casting some spells.
Crush Future (Su).
Whenever a target would be subject to the timesharp's wicked steal time ability, she may choose that they instead wink out of existence. This behaves as the reap eternity class feature of the fate reaper, except as follows: The timesharp does not have the ability to steal memories; all creatures that have ever interacted with the subject may attempt a save the first time they attempt to recall anything about the subject; creatures particularly close to the subject get a +6 on the save; and a 20th level loomrunner must only spend one hour in preparation to return them.
Revisionist (Su).
The timesharp learns how to quickly rework and overwrite events from moments ago. Once per day as a free action, the timesharp may claim one minor fact about the recent past (such as "I already hid my weapon," "We all made the jump," "The trap didn't activate - it jammed," or "She didn't fail her save."). It was true all along. The GM may choose to accept or deny the revision; if he declines it, the timesharp retains her use of this ability. The timesharp is aware of the events in both the original and the true history as if both had happened, and can differentiate between which memory is which easily. Only the timesharp and beings with a divine rank are aware of anything but the true history.