By Shion Ward, Savion Ledna and James Senior
Survive the Night is a two to four player game that combines ideas from Candyland, Catan, and others to create a new game where the final goal is to escape the forest with your life. The first to reach the end wins.
Game Instructions
How to Make the Game:
It should take approximately 30-40 minutes to construct our game.
Each player must print out the board, the set of cards, the resource tiles, and the player piece that keeps track of where you are on the board. You cut these out from the pieces of printer paper by cutting along the solid red lines.
You do not need to cut out the resource tiles if you would rather use the Arduino to count.
For the cards, there are boxes in which the player is intended to draw the tool if they like. This is not required for the game to function and will not hinder gameplay, but it is a fun option to draw on the cards.
You will need your SparkFun kit to set up the LCD screen and the code for the dice.
You can either follow the 4-1 wiring diagram or just set it up by looking at our code. We found the master diagram to have misleading component placement, so here is an example of a functioning Arduino for our game (the wiring connections from the diagram are the same):
4-1 master diagram:
One thing to clarify on the images below is that the buttons should be wired in a way that the buttons are in the same pins.
The pins used for each button are:
Left most -> pin 5
Center left -> pin 4
Center right -> pin 3
Right most -> pin 2
Jumper wires:
5v(on redboard) -> 5v(+), GND(-) -> GND(on redboard), 5v(+) -> b16, j7->D6, GND(-) ->b15, h12 -> GND(-), d15->d19, e17-> f17, h1->D5, h3-> GND(-), h6-> D4, h8-> GND(-), h11 -> D3, h13-> GND(-), j21->D2, j23-> GND(-), e18,-> D13, e20->D12, e25-> D11, e26->D10,e27->D9, e28->D8, e29-> 5v(+), e30->GND(-)
LCD: a15 -> a30
Buzzer: i7 -> i12
Potentiometer: f28 -> f30
Buttons: d1-d3 and g1-g3, d6-d8 and g6-g8, d11-d13 and g11-g13, e21-e23 and h21- h23
Images of our component layout:
Here is an image of the components placed in the right locations on the breadboard (button colors may not match previous pictures):
Game Objectives:
Our game’s objective is for players to traverse the board in which we have developed before the other players. They must gather resources to develop tools and weapons to battle their opponents and survive the night!
Game Setup:
Before playing this game follow the game instructions to make all the parts
The parts are: an Arduino (correctly set up and with code), a board, a set of custom cards, a player tile, and an optional set of resource tiles.
Resource tiles are optional as the Arduino does have a built in resource counter system, but they can be fun.
Check with your other players that you have all the same parts (board and cards) to ensure you have the right version of our game.
Game Rules:
Please read through all the rules before playing. One game should take around 30 - 40 minutes to play.
Up to 4 players can play this game
At least 2 are required
Each player starts with two of each resource. The resources in our game are:
Red/Plain tile -> Wood/Log
Yellow/Striped tile -> Stone
Green/Pattern tile -> Straw
Each turn the players get to roll the dice once and move the corresponding amount of tiles (unless they choose to attack or collect a card).
Players will roll by pressing the left most button on their Arduino board. (the left most button is coded to pin 5)
Their number will appear on the LCD Screen and you can move your player tile the specified number of steps forward.
The first and last tiles are blue to mark start and finish.
Once you move your player tile along the board, you will collect the resource that corresponds to the tile you landed on.
When you gain a resource, press the button for it in the Arduino board. The wood button is center left, the center right button is for stone, the right button is for straw. The far left button is for dice rolls. (the left most, center left, center right, and right most buttons are coded to pin 5, 4, 3, and 2 respectively)
When you use resources to get weapon tiles, you can subtract them from the counter by holding the far left button and the button for your resource.
Once you have enough resources, you may trade them in to acquire a card.
These cards can slow down your enemies, speed you up, or improve your resource collection.
You may re-buy the same card even if you’ve already used it before.
You may only use one card in a turn.
The effects of cards do not stack. So for example, you can't use 2 clubs on a player to induce double slowness on them. This includes positive effects like the shoes and the bag. If you use a weapon to attack a player with an effect they already have, the effect simply refreshes.
When it is a player’s turn, they may also choose to attack another player.
When a player chooses to attack, they use one of their cards. Each card inflicts a certain punishment upon another player, such as “bleeding,” etc., that has a different effect in game. The effect is explained on the cards.
Players can attack when it is their turn. They may still roll the dice to advance in this turn.
The same player may not be attacked twice in a row, to prevent continuous mobbing of one player. This means that if a player is attacked, the next person who uses an attack card must use it on someone else,
The last mechanic is trading. At any point in the game you can give, receive, barter, or make deals with other players using the resources in the game.
It's recommended that people try and trade on their turn to maintain order, but you are technically allowed to trade whenever you want.
The first player to reach the end of the trail is the winner of the game. They survived the night.