Perry Yee, Ehsen Ahmad, Mitchell Taradash
The idea of this game is to reach the end of the board first by strategically winning each individual round, minding power-ups and penalties that could help or hinder you respectively. This game is great for older players who want to practice their luck in blackjack, or for younger players who want to jump start their gambling addictions.
Materials Required: 1 Game Board, 1 Deck of Cards, 1 Arduino
(If no deck of cards is available, use https://www.cardzmania.com/games/Blackjack)
Setup:
To begin, each player will choose a piece and place it on the start tile
Next, one player is assigned as the dealer (the player with the deck of cards). This player will be responsible for facilitating the rounds and reporting to the Arduino who won or lost.
Turn on your Arduino, enter player count, and let the games begin!
Rules:
The board consists of 10 tiles, the first player to reach the final tile wins
Each round consists of a game of blackjack
The dealer draws two cards from the pile and puts one face up and one face down in the center of the game
The dealer then distributes 2 cards to every player face up
If there are no more cards available grab all the cards from the discard pile and draw. Then reshuffle to create a new draw pile.
The players then choose to hit(draw another card) or stand(don’t draw another card) until they stand or bust. A bust is when a players cards total more than 21 and results in an automatic loss of the round for that player
Once every player has stood or busted, the dealer flips over the center card so that both are face up. The dealer must draw until the cards total 17 or over.
Win scenarios
Dealer busts and player doesn’t
Player’s card total more than dealer’s total
Lose scenarios
Player busts
Player’s card total is less than or the same of the dealer’s total
If a player wins a round, they get to move forward a space, but if they lose a round they have to stay stationary
Power-ups/Penalties:
Power ups and penalties will be randomly awarded by the Arduino after every turn. Players whom lost and won will receive either a Power-up or Penalty to either use immediately or to collect for later use.
Power-ups
La Renaissance: Your people have undergone a cultural explosion. A surge of happiness within the empire grants you an automatic win next round.
Your Pain is my Pleasure: You have been given a group of spies devoted to crippling an empire of their choosing. You can choose to force a player of your choosing to hit once they stand in the following round or not.
Treacherous March: Your people have discovered an alternate path. Take path 1.
Jolly Crossing: Your empire’s famous explorer has noticed a shortcut in your route. Take path 2, if you have passed the path, move forward one space.
Penalties
Passing of a King: Your empire suffered a great loss as their leader has passed away. You must skip your next turn as you mourn the loss of a fallen king
The Black Death: Several of your citizens are incapacitated as they battle a fierce virus. You must skip the next two turns to address this crisis.
The Unholy Grail: One of your knights forgot his sword at the castle. Take path 3 once at tile 10.
Wiring Diagram:
LCD Pins (From Left to Right):
Neg, Pos, potentiometer, pin 13, neg, pin 12, skip next 4, pin 11, pin 10, pin 9, pin 8, pos, neg
The 4 Buttons (From Left to Right):
pin 5, pin 4, pin 3, pin 2
Buzzer:
Shares a negative with LCD, pin6
Potentiometer:
Other end of wire from LCD, another wire to positive
Move the dial after to assure that the LCD works and turns on
Wiring Diagram