Cropping Away is a farm-themed board game where the goal is to produce the most crops as possible before the end of the season. You play as a farmer starting off with a generous sum of money that you can use to invest in different kinds of land in order to attempt to grow a large quantity of crops. Along your journey, you'll have to decide whether or not to accept land offers, participate in auctions, and deal with the unpredictable nature of farming. At the end of the farming season, and therefore the end of the game, players tally up the crops that their land produced, and the farmer with the highest crop yield wins. This game is a family-oriented game meant for players of all ages
Players should be 8+ years old.
Only one player needs to print out the board. An Arduino set-up is recommended for all players, but if any players are unable to acquire one, a random number generator or physical dice should be able to serve a similar purpose.
Board and Player Piece Assembly Time: 20 Minutes
Prop Assembly Time: 10 Minutes
Each round lasts around 10 minutes.
Player Pieces: northeastern-my.sharepoint.com/:i:/g/personal/rist_t_northeastern_edu/EdJ_slqCOvFAk48yduJS5C8Box2zYP1uqyxjFq9NA3yv-Q?e=9RekKn
Crop Calculator and Tracking Document: northeastern-my.sharepoint.com/:f:/g/personal/rist_t_northeastern_edu/EsHvAL430plHhijFgjWvAX8BhYsA87xOCvyxJVRM3P1V6g?e=wJBMXN
(Documents do not need to be printed)
(Cards do not need to be printed)
Open the links in the useful links section containing 4 game board sections, 4 game pieces, 40 cards (20 luck cards and 20 land cards), a crop calculator, a tracking document, and 3 prop template files (for the farmhouse, the barn, the pickup truck, the well, and the hay stack).
Print all the above files (preferably in color) and assemble the board. Assemble the props by folding along the dark lines. Add double-sided tape or glue to the white tabs in order to secure the props. Place the props on the corresponding places on the map (you can add double-sided tape or glue to the bottom of the props in order to secure them to the board)
Cut out the player pieces and fold along the dotted lines. Add glue or double-sided tape to either the top or bottom tab and secure the tabs on top of eachother (the player pieces should take the shape of a triangle). Each player must then choose which player piece they will use during the game.
Print all 40 cards and organize them into two piles (one pile for the luck cards and one pile for the land cards). Please note that it is not mandatory to print out the cards. Players can simply have the .pdf of the cards up on the computer screen during gameplay.
Set up the Arduino as shown in the wiring diagram below (the wiring diagram is the same for all consortium 1 groups). Copy and paste the code from the next several pages into the Arduino programmer and upload it onto the Arduino.
By pressing the blue button, the Arduino will tell the player how many spaces to move.
By pressing the red button, the Arduino will tell the player what farm plot card to “draw.”
By pressing the green button, the Arduino will tell the player what farm plot card to “draw.”
Each card on the pdf file has a blue number. The Arduino will randomly generate a number and players must simply find the corresponding card on the pdf. That’s it!
Start out by placing all player pieces on the “Start” square.
Each player takes turns clicking the blue button on the Arduino. The player who gets the highest number will go first.
Start by pressing the blue button on the Arduino (the LCD display will tell you how many spots to move along the game board). The player will move the amount of spaced the Arduino says, and he/she will either land on a luck space of a farm plot space. Each spot on the board is marked by either a “ ?” (luck spot) or a “ *” (land spot).
If a player lands on a luck spot, he/she must “pick up” a luck card. Press the red button on the Arduino and read the number displayed on the LCD display. The number corresponds to one of the 20 luck cards on the pdf file (each luck card is numbered). Read the luck card and play accordingly. Once the player has followed the directions on the card, their turn is over (i.e. they do not draw a card if they land on a new space).
If a player lands on a land spot, he/she must “pick up” a luck card. Press the green button on the Arduino and read the number displayed on the LCD display. The number corresponds to one of the 20 land cards on the pdf file (each land card is numbered). Players can now decide to either buy the farm plot described on the card or put the land up for auction (see “auctions” for more information).
NOTE: each player starts the game with $250,000
If a player does not wish to purchase the land plot he/she picked up, it can be put up for auction. Other players then have the opportunity to bid on the plot starting at the “auction starting price.” If none of the players bid on the plot, the player who picked up the card has the opportunity to purchase it for 50% off the original price. If the player still does not wish to buy the farm plot, the card gets rejected and gameplay continues.
Players should ask themselves: "Should I buy the land? If I do not buy it then the player that picked up the card can buy it for half the price"
*The 50% rule can only be applied once for each farm plot*
Just because a player reaches the end of the game board does not mean he/she has finished the game. Players whose pieces have reached the “End” square can still participate in auctions and purchase farm plots if they have the funds to do so. The winner of the game is the player who has the most crops after all players reached the end. Use the chart below to calculate how many crops each player has. If there is a tie (two or more players have the same number of crops) the player with the most money left over wins.