Chesskers is a 2-player board game with the approachability of checkers and the depth of chess. While strategy is vital for success, randomized power up cards give the lucky novice a fighting chance. Chesskers can be played in person or online, and the recommended age range is 8 and up. Setup takes about 20 minutes, and we recommend you play three 15 minute timed rounds.
A Physical Board is recommended for playing in person
Chesskers can be played on a normal 8x8 chessboard. You can use your own board, or use the included board print out.
Unlike normal checkers/chess, Chesskers requires 32 white pieces and 32 black pieces. You can use the included pieces print out.
Printout here
A virtual board is recommended for online play.
Start with one player downloading and opening the AutoCAD DWG file of the Chesskers board
Have the same player start a video call with screen recording, and have him/her move the pieces for both players.
AutoCAD DWG here
Use the pictures below to set up your Arduino, or use the in depth guide here
Then upload the Arduino code here
If you prefer, Project 4C from the Sparkfun Inventors kit also works with our code.
Only 1 Arduino is required to play the game (Or no Arduino at all if you can remember/pick the cards yourself!)
There are two players: black and white. Set up the board in the starting position (explained below in "Start and Moving Pieces")
Start the arduino 15 minute timer by pressing the button once
Repeat the following steps. Continue to step 4 when the timer hits 00:00
a. White's turn (1 minute maximum or white loses their turn)
b. White move 5 spaces (explained below in "Start and Moving Pieces")
c. White press the arduino button for a new powerup card and use it (explained below in "Power Up Cards" )
d. Black's turn (1 minute maximum or black loses their turn)
e. Black move 5 spaces
f. Black press the arduino button for a new powerup card and uses it
Determine the final score for each player. Whoever has the most points wins (explained below in "How to Win")
Start with two rows of white pieces near one edge, and two rows of black pieces on the opposite edge. Each player must move 5 spaces vertically or horizontally (not diagonally) per turn. This means You can move 1 piece 5 spaces, move 5 pieces 1 space each, or any combination in between that adds up to 5 spaces. Pieces cannot jump other pieces and cannot normally capture other pieces (the infiltration powerup card is the only exception to capturing).
Power Ups are special abilities that give the game its randomness factor. The Arduino provides both players with a power up every round. You must use your power up if possible. If it’s impossible to use your card, you must move without any powerup. There are 6 unique power ups, and 100 power ups total loaded into the arduino.
Whoever has the highest score after 15 minutes wins. Score is determined by how many and how far your pieces get into enemy territory. Each of your pieces 1 row past the center line is worth 1 point, 2 rows past is 2 points, 3 rows past is 3 points, and 4 rows past is 4 points.
KURF is another game mode where the game plays like normal but the player does not need to use their powerup card the turn they get it. Compared to our regular game mode is that it uses a 10 by 10 game board size compared to the 8by8 in order to do more moves. We want to spice things up and make the game get changed through luck with stacking powerup cards. It follows all the previous directions of the regular game mode in terms of movement and drawing a card each turn.
Scenario for either player demonstrating stacking of the cards:
Turn 3, White/Black draws a MAD card -----> Saves for later ------> Moves 5
Turn 4, White/Black draws a Unbreakable card -----> Saves for later ------> Moves 5
Turn 5, White/Black draws a Infiltration card -----> Saves for later ------> Moves 5,
Turn x, White/Black draws a powerup card and uses all the powerup cards they possess ---> Moves 5
Attrition is an alternate game mode where you play until you there are no more legal moves. The game plays like normal, but has no time limit and ends when either player can’t move 5 spaces without using a powerup.
Since it may be difficult to determine when there aren't anymore "legal moves", it's at your discretion to decide when the game should end.