Technology Coaches assist teachers in using technology effectively for assessing student learning, differentiating instruction, and providing rigorous, relevant, and engaging learning experiences for all students.
MEDT 7479
MEDT 7479: Digital Games-Based Learning.
Artifact Title: Technology Coaches
Description of Artifact: This artifact illustrates how technology coaches interact with teachers in a K12 setting.
Annotation. The explanation for this artifact is to demonstrate how technology coaches have an influence on learning. Students who are participating in a digital-based learning environment learn to manipulate and play games and other types of digital devices. Technology Coaches are knowledgeable when it comes to teaching about technology games and other devices.
MEDT 7479 Digital Game Based Learning
MEDT 7479: Digital Game-Based Learning
Artifact Title: Minecraft
Description of Artifact: This image looks at students who are being coached by their instructor on how to manipulate and play the games. Coaches are instructors who teach students how to be proficient in the skills in the field in which they have decided to major in their academic studies. In this case, students become game development professionals.
Annotation: Coaches have a very interesting role in the classroom. He or she works with teachers and others to integrate technology into the curriculum. They oversee that technology transition is formed over the campus and assist the teachers and their students. The coaches trained teachers to use the technology whenever they need to in order for their lesson plans to go as planned.
The challenges for this course were very interesting learning experiences for me and one of the challenges I faced was learning how to play a digital game. I wanted to see and understand how the software manipulated the avatar in a digital learning environment.
The rationale for this artifact is playing digital games and how it is related to this course. Digital games keep your mind sharp and improve problem-solving skills. This is how the artifact relates to me and this course.
Reflection.
The artifacts that I selected demonstrate my knowledge of this standard and how I would apply what I have learned from this course to my work or personal life. I would take what I have learned and apply it to the class by having the students create avatars as characters. In my personal life, I can practice creating games until I get good with this type of technology. Gamification is one of the leading trends in education. Completing this course and selecting the artifacts that relate to the standard, demonstrates my learning and professional growth from this course.