Claire Andrews

Game Designer

Overview

Hey, welcome to my portfolio! I'm a systems and technical game designer that specializes in creating and modifying game systems, general balancing, programming, creating / modifying tools for other designers to use, and positive game-feel / user experience. I also have leadership experience and am highly skilled at working in groups, organization, and record-keeping.

That being said, I'm also a nerd with a penchant for bad puns and a strange attachment to Comic Sans.


If you're browsing with limited time, I'd suggest going through just Major Productions above all else.

Koppun-50 Trailer

Solo Project - Koppun-50

Koppun-50 is a 2.5D action-shooter 50-person battle royale platformer developed under DigiPen's DES-450 & -420 classes during Fall '23 and Spring '24. Koppun is genuinely the most fun I've had working on any project at DigiPen; both the concept and my execution of it just work so well. My intricate web of script reuse, scriptable objects, and game systems are beautiful to behold.

I'm also in the process of getting this bad boy on Steam, so expect that at some point!

Producer - Break the Bounds

Break the Bounds is a 3D puzzle-platformer developed by Out of the Box Studios under DigiPen's GAM-400 & -450 classes during Fall '23 and Spring '24. Break the Bounds is in a really strange place, since it was going extremely slowly during the first half while we were figuring out exactly what we wanted the game to be, but we were able to turn it around, making the game come out extremely well due to some smart decisions on exactly what we needed to do.

Break the Bounds Trailer

Cū Blight Trailer

Creative Director - Cū Blight

Cū Blight is a top-down roguelike shooter produced by a 10-person team under DigiPen's GAM-300 & -350 classes during Fall '22 and Spring '23. Overall, I felt I contributed a lot to the game and am very happy with the final product. I created and maintained the design-based documentation (Overview, ASF, etc), designed the HUD, 3D-modeled most original assets within Maya, and worked closely with my teammates to ensure our vision of the game was unified.

Solo Project - Ultra Conquest

Ultra Conquest is a mod for The Binding of Isaac that I created in Summer '22. It adds a new boss into the game, that being the titular Ultra Conquest. Although not my most popular mod (having still hit a five-star rating on the Steam Workshop), it's the one I'm by far the most proud of due to the amount of work it took to get the LUA working in just the right way, as well as the effort I put into all of the new sprites and animations.

Ultra Conquest Showcase

Rushing Tide Trailer

Game Designer - Rushing Tide

Rushing Tide is a 2D free-movement game produced by a 12-person team under DigiPen's GAM-200 & -250 classes during Fall '21 and Spring '22. Rushing Tide is a weird one, since we rescoped so many times due to the limited usability of a custom engine and to put less strain on our artists. Fortunately, that gave me a lot to do, since I was primarily in charge of prototyping player and enemy behaviors in Unity. I'm fairly happy with the finished result, though I do wish the game just had more content.

My favorite thing anyone's ever said about me