Systems Design I (DES 220)

DES 220 - Systems Design I

Units: 3.00

This course focuses on how to create interactive systems with the proper balance of complexity versus depth. Topics may include combat systems, economic systems, social systems, and system balancing.

Time Taken: Spring 2021

DES220B_Project1Rulebook_AndrewsJake

Beat Up Your Friend Simulator was definitely the point where I started realizing my affinity with math could actually be helpful for once.

This is the finished rulebook, one of the final results of the project. The process and other final components are detailed below

DES220A_Lab1_AndrewsJake

Our first assignment was to come up with three different variations of a system to test. I based my systems on Pokemon, with different units with "base stats" and a pool of points that could be put into other stats at the player's discretion. This allows for a freer form of play, while being limited enough to predict the results.

Accuracy (Attack) and Evasion (Defense) were taken from Fire Emblem.

DES220B_Lab2_AndrewsJake

(Left) The Week 2 build of the project

(Right) The Week 4 build of the project

DES220B_LabW4_AndrewsJake
DES220B_Project1MathAnalysis_AndrewsJake

This is the final math analysis of the project. There's a series of tables detailing the final changes of the project starting on page 14, so I would very highly recommend taking a look at those.

DES220B_Project1PlaytestsAndChanges_AndrewsJake

(Left) The playtest data and its associated change log for the project

(Right) Developer copy of the rulebook, with some additional notes as to why certain parts of the rulebook are worded in certain ways

DES220B_Project1DevRulebook_AndrewsJake