Systems Design I (DES 220)
DES 220 - Systems Design I
Units: 3.00
This course focuses on how to create interactive systems with the proper balance of complexity versus depth. Topics may include combat systems, economic systems, social systems, and system balancing.
Time Taken: Spring 2021
Beat Up Your Friend Simulator was definitely the point where I started realizing my affinity with math could actually be helpful for once.
This is the finished rulebook, one of the final results of the project. The process and other final components are detailed below
Our first assignment was to come up with three different variations of a system to test. I based my systems on Pokemon, with different units with "base stats" and a pool of points that could be put into other stats at the player's discretion. This allows for a freer form of play, while being limited enough to predict the results.
Accuracy (Attack) and Evasion (Defense) were taken from Fire Emblem.