Think on the challenges you've encountered in this class:
In-class (if you were here): the Marshmallow challenge
In-class: Circle Challenge, Square Challenge, CT Poster Challenge, Musical Dice Rolling Game
Assignments: Waypoint 1, Waypoint 2, Homework 1: Exceptional Voronoi & Delaunay, Homework 2: Gen2 Algorithms, Mini project 1: Lantern
Pick 1 challenge that you felt very engaged in and 1 challenge that you felt stuck on.
Reflect on the two challenges, using these prompts to guide you:
Challenge I felt engaged in the Circle/Square challenge, and Challenge I felt stuck on Homework 2: Gen2 Algorithm
What was similar about the structure of the challenges?
The structure of the challenges is similar because they both had a deadline, and they were activities ( I made an activity for homework 2)
What was different?
The difference between the two challenges is that they are graded differently; one instruction was straightforward, and the other is open to different options (either coding or an activity). The circle/square challenge was done in class as an example, and homework 2 was independent.
As you reflected on the previous questions, can you identify features that help differentiate the challenges?
The features that help differentiate the challenges were grading and collaborating with a partner. Hearing other people go about a homework assignment helps me think about what I can do, or clear up my confusion on the assignment that I didn't understand. When it comes to grading, it does affect my performance, especially with homework, mini-project, and lab, because I want my design to look pretty and something I would like to keep.
Can you articulate what contributed to the sticking point? How did that feature differ in the other?
I feel like I always get stuck after reading the instructions because I am trying to think about what I want to do, how I can achieve my goal, and finally, when I am testing it, I evaluate how it went. I feel like once I have my goal in mind, I can complete an assignment. For example, with the circle/square challenge, the only time I got stuck was thinking about what to draw to complete the challenge. As opposed to homework 2, I got stuck figuring out the activity I want to do.
When it comes to grading the circle/square challenge, it was a low-stakes assignment as opposed to homework; it weighed more on my grade. Additionally, when it comes to collaborating with a partner during the square challenge, it helps us complete the challenge faster and bounce off each other's ideas. In homework 2, I was lost because I wasn't sure how I should make my activity, and I was trying to hear other people's ideas to help me guide me.
What pieces were hard to do? What was easy? Can you articulate what specifically was hard?
The pieces that were hard to do were formulating my activity into an actual design.
The pieces that were easy to get to assembled my idea into an activity / the execution stage
The hardest part in general for me is making sure my design meets the requirement of the assignment. I feel myself getting stuck on the design process of the assignment. In terms of homework 2 I got stuck on making sure my activity meet the require of assignment and the design is understandable to different audience.