e-Pedagogy

What is e-Pedagogy?

"e-Pedagogy is the practice of teaching with technology for active learning that creates a participatory, connected and reflective classroom to nurture the future-ready learner. "

Guide to e-Pedagogy (as of 4 Jan 2022).pdf
e-Pedagogy Design Cards (as of 3 Jan 2022).pdf

Use this to create lesson plan and see an overview of active learning processes across time and different types of interactions in and out of classrooms.

The purpose of the Design Map Generator (beta version) is to help teachers quickly come out with a design map, which can be used to illustrate learning interactions and the flow of learning data. This will help to alleviate the need to create the boxes and arrows manually via the design map template on powerpoint. 

Elements of e-Pedagogy

Constructive Alignment 

Constructive

Students constructing meaning through relevant learning activities.


Alignment

Coherence between the inteneded learning outcomes, learning activities and assessment tasks.

Learning Experience (LE) 

Models that stitch activites together to achieve an intended learning outcomes. For each LE, activities within the ALP are designed to support specific skills and dispositions specific to that LE type.

Active Learning Process (ALP) 

ALP is used to design learning and assessment activities that promote active learning. 


Through the processes, students make sense of information to achieve deep understanding and/or develop a skill.

Key Applications of Technology (KAT) 

KATs are used for meaningful application of Technology into learning processes

Tool for designing lesson : SLS Pedagogical Scaffold 2.0 

Relationship between Activity, Active Learning Processes and Learning Experience