The data set included a number of entities exploring the redefinition of the content of learning. The five examples below show different ways entities are supporting interactions with the "what" of learning. They range from substantial reimagination of curriculum, to new innovative, open tools for improving specific skills, to entities opening up opportunities to new classes, to those integrating traditional disciplinary content into real-world learning.
We'd note the dataset contained many more entities producing tools and resources aimed at personalization, acceleration of learning, and supplemental supports that are organized around current content and curricular assumptions. In the learning supports segment (30% of all entities), nearly 70% could be considered as operating in the current horizon. This makes sense given the nature of district demand as well as the fact that venture investment funding models for products incentivize scale within traditional paradigms. While some entities are working to expand the range of content and experiences produced, these are often offered on top of or outside of traditional schools as a wraparound program or supplement. It's also worth considering concerns entities may have about how well the sector is able to execute new content approaches. Improving the quality and consistency of learning experiences through shared aligned materials, tools, and infrastructure was the top-cited priority in our qualitative survey.
(Note: these examples are illustrative and intended to reflect a diverse array of theories, approaches, and stakeholders, including less well-known or emerging initiatives. We also attempted to avoid duplication across categories.)
Reconstruction offers live, online courses engage students from age 5 up to adults in exciting educational subjects that center Black contributions to the U.S. and the world.
Wise-Young Builders is an out-of-school, small-group, workshop-based program in DC that seeks to enhance the value, viability & perception of STEM trades by use of math project-based learning to empower under-served youth to learn practical skills, improve math comprehension and build career pathways.
Quill provides a suite of research-based, turnkey, and automated supplemental writing activities to help students build sentence construction and grammar skills.
ReDesign launched the Rigor Toolbox, a resource offering "post pandemic tools to accelerate learning," which includes tools to redefine outcomes and reimagine curriculum. The toolbox concept maps seek to realign focus of learning beyond the traditional four content areas of school.
DKP is a Harvard-based initiative working to identify, strengthen, and disseminate the knowledge, skills and capacities civic actors need to sustain healthy democratic life. Through teacher development, open curriculum, and tools like an EdX course and Portrait of a Tyrant (a 6-series game focused on complex moral choice-making integrating primary sources), DKP is developing innovative materials and assessments for civic readiness.
Center for Curricular Redesign
CCR is a research and curricula-creating organization that designs around the following question: “What should students learn for the 21st century?” The organization releases coursework and runs an assessment initiative aligned to a competency framework that focuses on skills (the four "Cs"), character elements, and meta-learning.