Playbook for Innovation Learning
Nesta
Year: 2018
Nesta
Year: 2018
English
None
All
Innovation practitioners (esp those already with experience)
Principles Of Innovation - shifting the focus from only methods to habits and mindsets.
Landscape Of Innovation Approaches - an overview for exploring different innovation methods when developing an innovation strategy.
Taxonomy Of Innovation Methods - a structure for codifying innovation methods.
Knowledge Funnel (Martin) - three categories through which knowledge in innovation processes naturally develops.
Five Strategic Questions (Lafley & Martin) - a framework with five fundamental questions for strategic decision making.
Basic Model Of Design - a basic change process that can bring clarity when conversations get cluttered.
Purpose Of Design: Creating A More Appropriate Fit - an overview of the key elements of design for explaining its essence and key principles.
Innovation Functions In Government Organisations - five possible configurations of innovation functions within government for reflection and design.
Modes Of Learning - a framework for choosing the right learning approach for your learning objectives.
Zone Of Proximal Development (Vygotsky) - pitching a learning offer at the right level; not too easy and not too hard.
Flow: Balancing Challenges & Sklls (Csíkszentmihályi) - striking a balance between challenges and skills to create an immersive learning experience.
Cone Of Learning (Dale) - a hierarchy of learning activities for considering their effectiveness.
States Of Change Curriculum - the building blocks for a curriculum to develop and embed innovation craft in government.
Levels Of Expertise - a classification of expertise levels for pitching a learning offer at the right level.
(Un)Conscious - (In)Competence - four awareness and competency levels for developing learner profiles.
Innovation Skills Hierarchy - a classification of skills levels to help define learning objectives.
Competency Framework For Public Problem Solving - key skills and attitudes required for experimentation and public problem solving.
Structure Of Metaphors - developing effective analogies to explain complex or abstract concepts and build common ground.
One-Minute Definitions Of Public Sector Innovation - a basic but easy-to-remember definition of innovation, shifting focus to implementation and value.
Four Levels Of Design (Buchanan) - clarifying the different levels of design and positioning strategic design.
Amo Framework - the key requirements for people to be able to put innovation into action.
Four Levels Of Capacity Building - a framework for considering different levels of intervention to enhance capacity building.
NESTA's Innovation Skills Team Operating Model - an overview of our key activities to support team design and reflection.
The Essentials Of Learning Experience Design - key elements to consider when planning a learning course or activity.
Elements Of Learning Strategy - key areas to consider when developing a learning strategy or setting up a learning design team.
Elements Of Learning Experience Design - an interaction model for designing learning experiences and programmes.
3-30-300 Second Rule - guidelines for structuring information and making communication more effective.
Double Diamond Design Process (Design Council) - an archetypical design process that explains its practice and value.
Problem & Solution Space - two different problem solving styles, using an analytical or design approach.
Prototyping vs Big Bang Implementation - positioning prototyping as a risk management approach and explaining the value of iteration.
Innovation Spiral (NESTA) - an innovation process for planning and navigating an innovation journey (from defining your challenge to changing systems).
Continuum Of Experimentation - a categorisation of experimental approaches for planning and managing experiments.
Experiential Learning Cycle (Kolb) - a learning process that puts experience at the heart of learning and development.
NESTA's Innovation Skills Team Pedagogy - NESTA's vision on learning for innovation.
Innovation Skills Learning Journey - three stages of learning for innovation to become part of daily practice.
How can your organization focus more on ways of thinking than just methods?
What are some ways to solve problems creatively?
How can your main beliefs help solve problems creatively?
How do you summarize what you've learned from making your idea?
How do you make decisions?
How does your idea make things better?
How does your idea help the user with their needs?
How does your idea fit into the bigger picture?
Is your way of learning for new ideas working well?
What is the best level for your organization's learning to improve new ideas?
How do you make learning easy to understand?
How well do your activities work?
How can you encourage creative thinking in the government?
How skilled is your organization?
How well does your organization know its members' skills?
How much of a difference can your organization make?
What skills are important for trying new ideas?
How can you make complicated ideas easy to understand?
What does "coming up with new ideas" mean to you?
How complicated is your idea?
How does your organization make new ideas happen?
At what level is your organization working to improve skills?
How do you help your team design and think about their work?
What are the main parts of your course?
Does your organization plan more or do more hands-on work?
What is your organization's goal for learning new ways to innovate?
How can you share information more clearly and quickly?
How do you go from finding a problem to fixing it?
How do you solve problems?
Do you have an example to test your idea?
What are the steps to make your idea happen?
How do you handle risks when testing your idea?
Who comes up with ideas and who puts them into action in your organization?
How does your organization use active learning to help innovation?
How good is your organization at coming up with new ideas?