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Garrett's Digital Portfolio
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    • 6th Grade Work
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      • Thing 4 of 21Things4Students
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      • 6th grade STEAM project
    • 7th Grade 20-21
      • Design Thinking
      • Standards
      • Tech in my lifetime
      • 7P1-Cardbard Challange
      • 7P2-Cardboard Commercial
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      • 7P4 - VR World
      • 7P5~Bloxels
      • 7P6~Makey Makey
      • 7P7~Sphero
    • 8th Grade 21-22
      • Class Standards
      • .
      • 8P1 - "3D-Print"
      • 8P2 - " Drone "
      • 8P3 - " CoSpaces/Merge Cube "
      • 8P4 - " Bloxels "
      • 8p5 - "Reverse Engineering"
      • 8P6 - " Makey Makey "
      • 8p7 - " "
      • 8p8 - " How To Video "
      • 8p9 - " code.org "

thing 6 of 21Things4Students

Intro

LEARNING OBJECTIVES

When you have completed this Thing you will:

  1. know how to be safe while on the Internet [Digital Citizen]

  2. understand online etiquette [Digital Citizen]

  3. understand the impact of online bullying [Digital Citizen]

Quest 1

KEY VOCABULARY

Netiquette: Netiquette is the rules about the proper and polite way to communicate with other people when you are using the Internet.

Cyberspace: Cyberspace is the online world of computer networks and the Internet.

I CAN STATEMENTS

  • be safe on the Internet

  • be a good digital citizen

  • understand online and email etiquette

  • be polite while communicating with others on the Internet

  • respect other's privacy

  • create an Internet safety presentation

the Nine Themes of Digital Citizenship

  1. Digital Access: full electronic participation in society.

  2. Digital Commerce: electronic buying and selling of goods

  3. Digital Communication: electronic exchange of information.

  4. Digital Literacy: process of teaching and learning about technology and the use of technology.

  5. Digital Etiquette: electronic standards of conduct or procedure

  6. Digital Law: electronic responsibility for actions and deeds

  7. Digital Rights & Responsibilities: those freedoms extended to everyone in a digital world

  8. Digital Health & Wellness: physical & psychological well-being in a digital technology world

  9. Digital Security (self-protection): electronic precautions to guarantee safety.

The Core Rules of Netiquette

Rule 1: Remember the Human

Rule 2: Adhere to the same standards of behavior online that you follow in real life

Rule 3: Know where you are in cyberspace

Rule 4: Respect other people's time and bandwidth

Rule 5: Make yourself look good online

Rule 6: Share expert knowledge

Rule 7: Help keep flame wars under control

Rule 8: Respect other people's privacy

Rule 9: Don't abuse your power

Rule 10: Be forgiving of other people's mistakes

Quest 2

I CAN STATEMENTS

  • be safe on the Internet

  • be a good digital citizen

  • create an online poster about Internet safety

VOCABULARY TO DISCUSS AND DEVELOP AS A CLASS

  • Internet pen pal:

  • Responsible digital citizen:

  • Instant Messaging:

  • Reputation:

Quest 3

I CAN STATEMENTS

  • be safe on the Internet

  • be a good digital citizen

  • understand online and email etiquette

  • be polite while communicating with others on the Internet

  • respect other's privacy

VOCABULARY

Digital Citizen: “Digital citizens are PK-12 learners who proactively approach their digital access, participation, and associated rights, accountability and opportunities with empathy, ethics, and a sense of individual, social and civic responsibility.” ISTE

Quest 4

VOCABULARY

Hacker: a person that uses a digital device (computer, cellphone, other) that gets into (hacks) other devices or data online without permission and is frequently stealing some information.

Spyware: software that secretly let’s someone else get information from your computing device without permission.

Settings: programs built into your browsers or devices that let you set different controls, such as privacy, sharing, and access.

Security Patch: software programs frequently find errors and send out a security patch to fix the problem.

Virus: like a human cold, something (code) that can infect your device if it isn’t caught and deleted, or blocked

Password recommendation: 8 or more characters in combinations of letters, numbers, and symbols

Pop-up ads: a small window that opens on your device that is online advertising that suddenly appears and tries to get you to click it

Personal information: Your name, social security number, phone number, address, credit card number, school ID, school name, photo

Quest 5

I CAN STATEMENTS

  • be safe on the Internet

  • respect others' privacy

  • protect myself from identity theft, scams, and hoaxes

VOCABULARY STUDENTS SHOULD DEFINE DURING THIS QUEST

  • Credit Card Fraud

  • Scam

  • Personal Identity Theft

Quest 6

Key Vocabulary


Personal identifiers: These identifiers are personal information about yourself that others can use without your consent or knowledge to steal your identity.

Dossier: A dossier is a collection of documents about a particular person, event, or subject

I CAN STATEMENTS

  • be safe on the Internet

  • be a good digital citizen

  • respect others' privacy


QUEst 7-8

INTRODUCTION

This is an introduction to three Quests about Cyber Bullying. The TeenSafe blog collects statistics that show: 87% of youths today have witnessed cyberbullying, 15% admit to bullying others, 24% say they don't know what to do if they are bullied online, and 39% do not enable privacy settings on social media. Another study found that 33.8% of students reported being cyberbullied, 33% of teens reported experiencing cyberthreats online, and others reported a variety of ways they were cyberbullied. We need to be ready to understand and respond to Cyber Bullies. Read the definitions below and explore the three Quests in this Thing. Visit the Cyberbullying Research Center for the data.

Bullying is a form of aggressive behavior manifested by the use of force or coercion to affect others, particularly when the behavior is habitual and involves an imbalance of power. It can include verbal harassment, physical assault or coercion and may be directed repeatedly towards particular victims, perhaps on grounds of race, religion, gender, sexuality, or ability. The imbalance of power may be social power and/or physical power. The victim of bullying is sometimes referred to as a target. statistic brain

Cyberbullying is bullying that takes place using electronic technology. Electronic technology includes devices and equipment such as cell phones, computers, and tablets as well as communication tools including social media sites, text messages, chat, and websites. Examples of cyberbullying include mean text messages or emails, rumors sent by email or posted on social networking sites, and embarrassing pictures, videos,

quest 7

KEY VOCABULARY

Bullying: Bullying is a form of aggressive behavior manifested by the use of force or coercion to affect others, particularly when the behavior is habitual and involves an imbalance of power.

Cyberbullying: Cyberbullying is bullying that takes place using electronic technology. Electronic technology includes devices and equipment such as cell phones, computers, and tablets as well as communication tools including social media sites, text messages, chat, and websites.

I CAN STATEMENTS

  • be safe on the Internet

  • be polite while communicating with others on the Internet

Quest 8

KEY VOCABULARY

Digital citizen: A digital citizen is one who uses the internet regularly and effectively.

Podcast: A podcast is a digital audio file made available on the Internet for downloading to a computer or portable media player.

Screencast: A screencast is a digital recording of computer screen output, also known as a video screen capture.

I CAN STATEMENTS

  • be safe on the Internet

  • be a good digital citizen

  • create an online poster about Internet Safety

quest 9

INTRODUCTION

It’s time to think about our own actions, and how the actions of others can have an impact on us, and the importance of taking action for ourselves and for others. This is the last step in this Stop the Bully and CyberSafety Projects.

KEY VOCABULARY

A good digital citizen: deomonstrates and practices safe, responsible and legal use of technology.

A positive digital citizen: is someone who understands the rights and responsibilities that come with being online and someone who uses their technology in a positive way.

I CAN STATEMENTS

  • be a good digital citizen

  • take positive action steps for myself and for others

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