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Any of these electives can count for ADST credits which are required for graduation.
Business Education
In Accounting 11 students learn the accounting skills you need to become a bookkeeper. Every business needs a bookkeeper to track the financial operations of the business, to calculate how much profit the business is making and to know how much tax to pay the government. Accounting skills give you a better understanding of how wealth is created in the business world and in your own personal life. Find out about the lucrative careers that can be found in the field of accounting.
Accounting 12 is a continuation of Accounting 11. In this course students learn how to keep the books for retail stores. This course is essential for students who are going on to university to study business and for students who want to work in retail.
This computer course offers you the opportunity to improve your computer skills and learn how programs are used in a business environment. You will be introduced to the production of business documents, to interpret business data with spreadsheets, to query databases to filter records and prepare database reports. You learn to use the internet to communicate, locate, collect, organize, and present information related to a business project.
This course explores the world of marketing and promotion. Among the topics we will investigate will be advertising techniques in print, on television, and social media; corporate sponsorships; branding strategies; influencers; and sports marketing. These will all be examined through the lens of effective marketing processes. During the course students will develop their abilities to effectively and ethically use marketing strategies, the design process, and digital technology to create value-added products and services for your clients. Marketing and Promotion 11 includes a significant amount of project work mirroring the work conducted by marketing executives in the real world.
In this course students learn the skills needed to run your own business. You will be taught how to come up with your own ideas, how to turn them into products and services, how to sell your wares, and how to make a living being your own boss. Students in this course should be self-motivated and eager to succeed.
Information and Communications Technology
Be a Digital Animator. Computer Animation 11 is an introduction to the world of animation in both 2D and 3D. Learn about the history of animation, how 2D animations have traditionally been made and how current animations are created with CGI. Students will be introduced to 3D modeling and animation using Blender, an industrial strength animation platform. Make some cool animations and impress your family and friends. This course is hands-on. Artistic talent not required.
Computer Animation 12 is a continuation of Digital Animation 11. In this course students will work on further enhancing their animation skills by creating additional animations, rigging and skinning, using particle generators, and delving into the use of game engines to produce computer gaming graphics. Use your imagination to create even cooler stuff than you did in Digital Animation 11.
In Computer Programing 11, students get an introduction to programming using one of the easiest and most powerful programming languages out there. Python is used in many applications from web pages to graphics to animation. Learn Python and quickly learn how to create games that will impress your friends. Students with an interest in becoming programmers, game developers, or web designers should consider this course. This course is a great complement course for students that are interested in physics and mathematics.
In Computer Programming 12 students expand on the programming skills they learned in grade eleven to build graphical user interfaces, and to create fun, interactive video games. Why pay all that money for a game when you could be building your own. This course is essential for students continuing on in an information technology related field.
Students in Digital Communicatons 11 will learn how to use digital tools to communicate and solicit information. In addition, they will examine the impacts of social media in global communications, the impacts on language use of online technology, and other issues related to digital communication. Students will also learn how to create digital dossiers which can be used in the creation of the capstone project. This course will emphasize 2D graphic design and video production.
In this course, students learn the basics of using digital media for design purposes, including 2D, 3D, audio, and video digital media editing tools. In addition, students will learn principles of desktop video production (animation), principles of user-centred design, appropriate use of technology, including digital citizenship, etiquette, and literacy. This is a project-oriented course. This course will emphasize 2D graphic design and video production.
This course has been developed to introduce the student to both classical and modern video games. Students will learn the history of video games, the related social issues, and explore various genres of video game creation. The students will be expected to think creatively, designing their own sprites, sounds and themes. This course gives students the introduction to the art and science of interactive video game creation. Students learn the fundamentals of digital artwork, animation and computer science concepts required to create game software. Upon completion of the course students will have developed several increasingly complex video game projects and will have a fundamental understanding of general programming concepts.
Home Economics and Culinary Arts Courses
Students will gain experience in cooking techniques and become familiar with food-related terminology. Emphasis will be placed on time management, creative food preparation and the role of nutrients in maintaining a healthy lifestyle. This course will help you become consumer savvy and prepare you for independent living.
In this course students will examine food preparation methods and eating habits and customs of a variety of cultures. Through the cooking of various international dishes you will investigate the cultural, spiritual and social influences on food choices.
Technology Education Courses
Youth Explore Trades Skills is a course intended to allow students to explore industry trades training and ideally enrol in future SD73 Trades Samplers and/or Youth TRAIN in Trades up at TRU. Youth Explore Trades Skills is intended to assist students in experiencing different trades training programs offered locally by the district and post secondary, while assisting in a smooth trades skills transition to either the workplace or an appropriate post-secondary program. Potential modules offered include: Automotive, Carpentry, Electrical, Plumbing, Metal Work, Design & Drafting, and Robotics & Electronics
Art Metal 11 is designed to familiarize students with basic art metal and jewelry concepts and techniques. Students will learn how to design and construct artifacts from metal and other small projects. Safety will be emphasized in the operation of hand and power tools. For the most part, student projects will be self initiated. The job skills taught in this course will help students develop good work habits. As well as practical skills, creativity and problem solving are strongly encouraged.
Art Metal and Jewellery 12 is primarily inquiry based, and emphasizes the safe use of tools and equipment used in metal fabrication. Theories, processes and practices from previous Art metal jewellery courses will be expanded on. Safety and competency will be emphasized throughout. Students must be able to work cooperatively and independently.
Metal 11 is primarily inquiry based, and emphasizes the safe use of machinery and equipment used in the metal fabrication industry. First, students will make several skill practice pieces (Welds, torch cuts, lathe turning etc.) and then will move to ideate and design student works. Safety and competency will be emphasized throughout. Students must be able to work cooperatively and independently.
Metal 12 is primarily inquiry based, and emphasizes the safe use of machinery and equipment used in the metal fabrication industry. Theories, processes and practices from previous Metal Fabrication courses will be expanded on. Safety and competency will be emphasized throughout. Students must be able to work cooperatively and independently
Auto Tech 11 is an introductory course dealing with the operation, maintenance, and inspection of the automobile. Topics include: the automotive engine and the related subsystems used in a vehicle. These include the brakes, steering, ignition, and other various systems that make up an automobile. Safety and competency will be emphasized throughout this course. The student will have the opportunity to demonstrate their understanding of safety and competency by working with hand tools, power tools, and other required equipment as they maintain and repair vehicles and engines. This is a hands-on course
Auto Tech 12 is a continuation of AT 11. The course expands and delves into more of the subsystems used in the automobile. Automatic and manual transmissions, clutches, drivelines, ignitions and different types of power systems (diesel, rotary, and hybrid) may be examined. Students are challenged to become analytical and be able to troubleshoot mechanical and electrical problems common in today’s modern vehicles. Safety and competency are emphasized. Students must be able to work independently at times. This is a hands-on course.
This course is designed to introduce students to the very basics of owning, operating, servicing and purchasing a vehicle.
Novice Car Care and Maintenance is an experienced based hands on course. The development and improvement of basic mechanical skills, logical thought processes, and good safety habits are also parts of the course. Emphasis will be for students to build confidence towards basic automotive systems and to help them become an empowered vehicle owner.
This is not a prerequisite for more advanced secondary Automotive courses.
The purpose of this course is to learn simple circuit design and construction, circuit boards, common electronic components, schematic diagrams, microcontrollers and microprocessors, problem solving of circuit construction, and designing cycles. Students will learn Ohm’s and Watt’s law and electrical safety.
This course expands on the fundamentals examined in Metal Fabrication and Machining 11 and 12 with a specialized focus on the welding and associated fabrication skills needed to become proficient in this area. Students improve their knowledge and skills through project-based learning and in-depth experience in Welding, Fabrication, Machining and related skills
This course is designed for students who have completed Automotive 11 & 12 and wish to further their studies in automotive technology. This could include automatic or manual transmission rebuilds, steering explorations, 4-wheel, 2-wheel and rear wheel drive configurations. Students are encouraged to bring in their own vehicles for repair or project work.
In Drafting/Design 11, students will explore activities involving creative problem solving and acquire a set of technical skills that allows designers to communicate ideas and design solutions through technical drawings. Students will have the opportunity to explore 3D solid modeling and print their designs on a 3D Printer. In addition to Graphic Design, Engineering, Architecture and Interior Design most trade/technical careers such as Welding, Automotive, Metal Fabrication, Manufacturing and all the Construction Trades require this set of essential skills as a fundamental basis for success in these areas
Drafting/Design 12 offers greater depth and an extension of the skills and knowledge acquired in previous Drafting/Design courses. Students will continue to explore activities involving creative problem solving and acquire and expand upon a set of technical skills that allows designers to communicate ideas and design solutions through technical drawings. Students will add depth to their understanding of 3D solid modeling and print their designs on a 3D Printer.
Woodwork 11 is designed to familiarize students with basic woodworking concepts and techniques. Students will learn how to design and construct furniture and other small projects. Safety will be emphasized in the operation of stationary and portable power tools, and a variety of other hand tools. For the most part, student projects will be self-initiated. The job skills taught in this course will help students develop good work habits. As well as practical skills, creativity and problem solving are strongly encouraged.
Woodwork 12 is the continuation of Carpentry and Joinery 11. Students will learn how to design and construct furniture and other small projects. Competence, confidence and safety will be emphasized in the operation of stationary and portable power tools, and a variety of other hand tools. Techniques of proper planning, design and orderly development of self-initiated projects will be done on an individual or small group basis. This course is an asset to anyone considering a career in cabinet making, furniture design or other or other related vocations.
The purpose of this course is to study advanced cabinet construction techniques and joinery. Students will construct an advanced level cabinet designed to further develop confidence, safety procedures and project management skills. Students will be expected to learn and demonstrate general employability skills. Students will also develop strategies and skills that may be used in post-secondary education in this field. Students will develop the skills to distinguish between form and function and how each element is considered in furniture design.