FIRST: PRACTICE
Follow the in-class guidance and tutorials to develop your initial sketching skills.
Scan your practice worksheet(s) and add to your portfolio
INSPIRATION: ERGONOMIC GRIP RESEARCH DOC
Click the link below to access a helpful PDF documents that takes you through the process of designing ergonomic grips for products, with examples.
TASK 1: INITIAL DESIGN IDEAS
Produce and variety of innovative proposed solutions to the problem that you are trying to solve. Aim for 8-12 different design ideas.
Choice: You may sketch or digitally produce your ideas in CAD.
Document these designs in your portfolio.,
VARIETY (OPTIONS & VIEWS)
A variety of design ideas is crucial in the ideation stage because it helps address the problem more effectively and avoids design fixation. Exploring multiple concepts ensures creativity, flexibility, and the discovery of the most innovative and practical solutions.
Using varied views in your design helps to fully communicate your intentions to the viewer as it provides more information.
ANNOTATIONS
Annotations are essential in design ideas as they clarify and explain the rationale behind design choices, facilitate targeted feedback, and document the design process. They enhance communication, and support iterative improvements. Additionally, annotations aid in presenting and justifying design decisions to stakeholders, ultimately leading to more coherent and well-understood designs.
Essentially, annotations help to communicate - especially helpful in communicating what an image alone cannot.
CONTEXT
Providing context in design ideas by including the user and product in sketches is helpful as it visualises real-life use, ensuring the design meets user needs and enhances usability. It also aids in clearer communication and more effective feedback from stakeholders and team members.
Showing the product in a use-context helps to communicate how it will work and/or be used.
GUIDANCE
It doesn't always work, and you only get three attempts per day, but Chat GPT could potentially be used to stir up some design inspiration. You could ise some of these as a starting point when generating your own ideas. Again, ChatGPT should HELP, not DO.
Inclusive: Ensuring that products or environments are accessible and usable by as many people as possible, regardless of their abilities or backgrounds.
Ergonomics: The study of how people interact with products and environments, with the goal of improving comfort, efficiency, and safety.
Anthropometrics: The measurement of the human body's dimensions and applying these measurements to design products that fit people well.
Physiological Factors: Aspects related to the physical needs and capabilities of users, such as strength, dexterity, and sensory abilities.
Psychological Factors: Aspects related to the mental and emotional needs of users, such as ease of use, comfort, and satisfaction.
Empathy: The ability to understand and share the feelings or experiences of others, crucial in designing products that meet users' needs.
Personae: Fictional characters representing different user types, used to guide design decisions by focusing on specific user needs and behaviours.
Iterate: The process of repeatedly refining and improving a design or idea based on feedback and testing.
Define: Clearly stating the problem or challenge that needs to be addressed in the design process.
Evaluate: Assessing the strengths and weaknesses of a design, often through testing and gathering feedback, to determine its effectiveness.
Analyse: Breaking down a product or problem into its key components to understand how it works or to identify potential improvements.
Justify: Providing reasons or explanations for decisions made during the design process, often supported by evidence or research.
Immersive: Creating a highly engaging and realistic experience that allows users to fully engage with a product or environment, often used in testing.
Specification: A detailed list of requirements and criteria that a design must meet, serving as a guideline for development.
Ideate: The creative process of generating a wide range of ideas and solutions to address a design challenge.
CHECKLIST:
You have 8-12 different design ideas.
Ideas are shown from varied angles and views
The product is shown in the design(s)
Hands/people are shown using the design
Functions and features are explained
Research and client needs are referred to