Immersive testing provides a realistic environment to evaluate products, enabling users to experience and interact with designs as they would in real life. This method uncovers usability issues, gathers authentic feedback, and allows for adjustments based on actual user experience, ultimately leading to more effective and user-friendly solutions.
TASK
After deciding whether you will focus your project on either the physically or visually impaired, you will perform a series of immersive tests the better understand how those affected might feel and the obstacles they might face with common, everyday tasks.
You will complete tests only in the area chosen.
Follow the instructions for your immersive test below and then document your findings and reflections on your portfolio slide (opposite)
This trolley in the classroom houses a number of items related to everyday tasks. You should choose three of these tasks to try with either the immersive gloves or goggles on and then document your findings and feelings.
How does the task differ from without the gloves/googles?
What felt different and how?
Was the task more difficult? How did that make you feel?
TASK
Wear the immersive goggles to simulate restricted vision
Choose 3 everyday tasks from the variety provided (chopping vegetables, screwing a plug, opening a can, etc)
Photograph (or have a partner photograph) your process and then document your feeling and findings along with the photos on your portfolio slide
OR
TASK
Put in the immersion gloves to simulate what restrictive movement from rheumatoid arthritis might feel like
Choose 3 everyday tasks from the variety provided (chopping vegetables, screwing a plug, opening a can, etc)
Photograph (or have a partner photograph) your process and then document your feeling and findings along with the photos on your portfolio slide
IMPORTANT TO NOTE:
When you later test prototypes of your own, test them using either the immerive gloves or goggles so that you can better understand how your design might work.
Inclusive: Ensuring that products or environments are accessible and usable by as many people as possible, regardless of their abilities or backgrounds.
Ergonomics: The study of how people interact with products and environments, with the goal of improving comfort, efficiency, and safety.
Anthropometrics: The measurement of the human body's dimensions and applying these measurements to design products that fit people well.
Physiological Factors: Aspects related to the physical needs and capabilities of users, such as strength, dexterity, and sensory abilities.
Psychological Factors: Aspects related to the mental and emotional needs of users, such as ease of use, comfort, and satisfaction.
Empathy: The ability to understand and share the feelings or experiences of others, crucial in designing products that meet users' needs.
Personae: Fictional characters representing different user types, used to guide design decisions by focusing on specific user needs and behaviours.
Iterate: The process of repeatedly refining and improving a design or idea based on feedback and testing.
Define: Clearly stating the problem or challenge that needs to be addressed in the design process.
Evaluate: Assessing the strengths and weaknesses of a design, often through testing and gathering feedback, to determine its effectiveness.
Analyse: Breaking down a product or problem into its key components to understand how it works or to identify potential improvements.
Justify: Providing reasons or explanations for decisions made during the design process, often supported by evidence or research.
Immersive: Creating a highly engaging and realistic experience that allows users to fully engage with a product or environment, often used in testing.
Specification: A detailed list of requirements and criteria that a design must meet, serving as a guideline for development.
Ideate: The creative process of generating a wide range of ideas and solutions to address a design challenge.
CHECKLIST:
Photographs of the testing
Written reflection/analysis
Have three different examples