FIRST: WHAT IS INCLUSIVE DESIGN?
Inclusive design is a concept that focuses on creating products, services, and environments accessible to as many people as possible, regardless of age, ability, or background. It emphasises user diversity, aiming to accommodate a wide range of needs and preferences, ensuring everyone can engage equally and effectively.
"Inclusive design is about considering the full range of human diversity"
-Microsoft
TASK 1: INCLUSIVE DESIGN CASE STUDY
You may add to another slide if necessary.
In this task, you are asked to extend your learning and understanding of inclusive design as a concept.
Complete all 5 sections of this case study by following the questions in each cell. Be sure to cite your sources.
USEFUL RESOURCES:
NOTE: This task is assessed. ensure that you the deadline and have it completed in your portfolio by the due date.
TASK 2: APPLYING INCLUSIVE DESIGN
In this task, you are asked to apply your learning from task one and that learned in the classroom.
Using your knowledge of inclusive design, choose one product from the right, place it in the center of the left box and suggest changes that could be made to make this product be more inclusive. Consider: functions, size, shape, colour, materials, etc. Justify your suggestions.
USE THE LINKS BELOW FOR INSPIRATION AND SUPPORT.
NOTE: This task is assessed. ensure that you the deadline and have it completed in your portfolio by the due date.
TASK 3: LEARN FUSION 360
FIRST: SIGN UP & INSTALLATION
Your teacher will have already created an account for you using your school email address. HOWEVER, you must use your email address without the .gapps (example: wool3456@uwcsea.edu.sg). This is because many of you have used this email with other products already, such as TinkerCAD which causes login issues.
You should have received an email invite from AUTODESK, the company that creates Fusion 360. Click on the activation link to complete your account and access the software (it needs to be downloaded and installed).
DO NOT SIGN UP INDEPENDENTLY AS A TRIAL
Add screenshots of each of your attempts to the homework 3 portfolio slide.
Inclusive: Ensuring that products or environments are accessible and usable by as many people as possible, regardless of their abilities or backgrounds.
Ergonomics: The study of how people interact with products and environments, with the goal of improving comfort, efficiency, and safety.
Anthropometrics: The measurement of the human body's dimensions and applying these measurements to design products that fit people well.
Physiological Factors: Aspects related to the physical needs and capabilities of users, such as strength, dexterity, and sensory abilities.
Psychological Factors: Aspects related to the mental and emotional needs of users, such as ease of use, comfort, and satisfaction.
Empathy: The ability to understand and share the feelings or experiences of others, crucial in designing products that meet users' needs.
Personae: Fictional characters representing different user types, used to guide design decisions by focusing on specific user needs and behaviours.
Iterate: The process of repeatedly refining and improving a design or idea based on feedback and testing.
Define: Clearly stating the problem or challenge that needs to be addressed in the design process.
Evaluate: Assessing the strengths and weaknesses of a design, often through testing and gathering feedback, to determine its effectiveness.
Analyse: Breaking down a product or problem into its key components to understand how it works or to identify potential improvements.
Justify: Providing reasons or explanations for decisions made during the design process, often supported by evidence or research.
Immersive: Creating a highly engaging and realistic experience that allows users to fully engage with a product or environment, often used in testing.
Specification: A detailed list of requirements and criteria that a design must meet, serving as a guideline for development.
Ideate: The creative process of generating a wide range of ideas and solutions to address a design challenge.