TASK
You must now conduct additional research that will help you in the understanding of your chosen impairment and in the development of a solution.
Your research should be that identified on slide 6 of your portfolio and it should be research that will help to better understand the extent of the problem and contribute to the solution. This could be facts, figures, existing products or anything else that could lead to inspiration and a deeper understanding.
*To achieve exceeding for this assessment area, you may wish to contact someone who can provide help via interview or survey (potential user and/or habitat/sustainability expert, for example).
Start with a question - what do you need to know? Then research that.
PRIMARY RESEARCH V SECONDARY RESEARCH
PRIMARY RESEARCH
Primary research involves collecting original, firsthand data directly from the source or target audience. This is done through methods like interviews, surveys, observations, focus groups, or experiments. The data gathered is specific to the researcher's needs and is often more detailed and accurate regarding the problem being studied.
Examples of Primary Research:
Conducting interviews with impaired individuals to understand their challenges with the problem/task at hand.
Sending out surveys to gather user preferences for different product designs.
Observing people as they attempt to perform the task to identify potential usability issues.
PRIMARY EXAMPLE: Collecting jar sizes
SECONDARY RESEARCH
Secondary research involves gathering existing data that has already been collected, published, or documented by other sources. This includes using reports, studies, articles, books, and other sources of information to inform your research. It’s generally quicker and less expensive than primary research but may not be as specifically tailored to the research question.
Examples of Secondary Research:
Reviewing existing studies on products for the impaired users.
Analysing market reports on assistive technologies.
Reading articles or books on ergonomic design principles for electrical devices.
SECONDARY EXAMPLE: Anthropometric data charts
NOTE: YOUR IMMERSIVE TESTING IS AN EXAMPLE OF PRIMARY RESEARCH...
WHAT & HOW?
You could ask Chat GPT for starting points and suggested research areas. ChatGPT should only be used to guide, and to do.
USE THE RESOURCES ON THE INDIVIDUAL PROBLEM PAGES
Inclusive: Ensuring that products or environments are accessible and usable by as many people as possible, regardless of their abilities or backgrounds.
Ergonomics: The study of how people interact with products and environments, with the goal of improving comfort, efficiency, and safety.
Anthropometrics: The measurement of the human body's dimensions and applying these measurements to design products that fit people well.
Physiological Factors: Aspects related to the physical needs and capabilities of users, such as strength, dexterity, and sensory abilities.
Psychological Factors: Aspects related to the mental and emotional needs of users, such as ease of use, comfort, and satisfaction.
Empathy: The ability to understand and share the feelings or experiences of others, crucial in designing products that meet users' needs.
Personae: Fictional characters representing different user types, used to guide design decisions by focusing on specific user needs and behaviours.
Iterate: The process of repeatedly refining and improving a design or idea based on feedback and testing.
Define: Clearly stating the problem or challenge that needs to be addressed in the design process.
Evaluate: Assessing the strengths and weaknesses of a design, often through testing and gathering feedback, to determine its effectiveness.
Analyse: Breaking down a product or problem into its key components to understand how it works or to identify potential improvements.
Justify: Providing reasons or explanations for decisions made during the design process, often supported by evidence or research.
Immersive: Creating a highly engaging and realistic experience that allows users to fully engage with a product or environment, often used in testing.
Specification: A detailed list of requirements and criteria that a design must meet, serving as a guideline for development.
Ideate: The creative process of generating a wide range of ideas and solutions to address a design challenge.
CHECKLIST:
The extent of the problem (issues experienced due to an everyday task)
What is causing the issue(s)
What is being done to help (if anything)
Who are affected and how?
Specifics (condition, causes, limitations, affected demographic(s), dangers, etc)