PROJECT DIRECTION
TASK 1:
Click on each images below and read the information and guidance for each
Make a choice by choosing one of the three to focus your project on and ultimately design a solution for
CLICK THE IMAGES BELOW AND READ THE PAGE INFORMATION BEFORE MAKING A CHOICE
Shown below are 10 case studies, each with a different problem. if you are struggling to find a real-world problem linked to either physical or visual impairment, you may choose one of these and investigate the extent and needs of the problem, further.
THEN:
State which of the two you have chosen and why, on the appropriate portfolio slide
List any and all research that you will undertake next - this should be based on questions you have and things you will need to know to better understand the needs of your chosen problem area
Once completed, move onto the next task (task 2)
Example completed research plan
PEER INPUT WORKSHEET
You may also be asked to complete a peer review of one another's project research direction. This involves suggesting research points for your peers and you can use this when listing what you will research.
Add a scan/photo to the slide in your portfolio
You could ask Chat GPT for starting points and suggested research areas. ChatGPT should only be used to guide, and to do.
Inclusive: Ensuring that products or environments are accessible and usable by as many people as possible, regardless of their abilities or backgrounds.
Ergonomics: The study of how people interact with products and environments, with the goal of improving comfort, efficiency, and safety.
Anthropometrics: The measurement of the human body's dimensions and applying these measurements to design products that fit people well.
Physiological Factors: Aspects related to the physical needs and capabilities of users, such as strength, dexterity, and sensory abilities.
Psychological Factors: Aspects related to the mental and emotional needs of users, such as ease of use, comfort, and satisfaction.
Empathy: The ability to understand and share the feelings or experiences of others, crucial in designing products that meet users' needs.
Personae: Fictional characters representing different user types, used to guide design decisions by focusing on specific user needs and behaviours.
Iterate: The process of repeatedly refining and improving a design or idea based on feedback and testing.
Define: Clearly stating the problem or challenge that needs to be addressed in the design process.
Evaluate: Assessing the strengths and weaknesses of a design, often through testing and gathering feedback, to determine its effectiveness.
Analyse: Breaking down a product or problem into its key components to understand how it works or to identify potential improvements.
Justify: Providing reasons or explanations for decisions made during the design process, often supported by evidence or research.
Immersive: Creating a highly engaging and realistic experience that allows users to fully engage with a product or environment, often used in testing.
Specification: A detailed list of requirements and criteria that a design must meet, serving as a guideline for development.
Ideate: The creative process of generating a wide range of ideas and solutions to address a design challenge.
CHECKLIST:
Have read both problems and have chosen one
Stated which problem you have chosen and why
Have completed the peer input worksheet and added a scan to the portfolio slide
Listed what you will research and investigate (based on peer input)
Justified/explained why you will research the listed areas