TASK
Evaluate your final product by comprehensively explaining how ergonomic factors have been considered in your final design.
Add images to show and support your statements
Test the product in a use-case context to get as much objective data as you can
Have others test the product to provide feedback
HOW TO CONDUCT THE ERGONOMIC EVALUATION
Physiological Factors:
Comfort Testing: Evaluate how comfortable the product is during use. Have users perform typical tasks with the product, paying attention to any strain, fatigue, or discomfort. Record observations and ask users to provide feedback on their physical experience.
Usability Testing: Assess how well the product supports the user's physical abilities, such as strength, dexterity, and coordination. Ensure that users can easily manipulate controls, reach all necessary parts, and operate the product without difficulty.
Repetitive Use: Test the product in scenarios that mimic frequent or prolonged use to see if it causes any repetitive strain or other physical issues over time.
Psychological Factors:
User Satisfaction Surveys: Gather feedback on how users feel about the product, including their emotional response to its aesthetics, ease of use, and overall experience. This can be done through questionnaires or interviews.
Cognitive Load Analysis: Evaluate how mentally demanding the product is to use. Test whether users can operate it intuitively, without confusion, and with minimal need for instructions. Observe if they can easily remember how to use it after a break.
Emotional Response Testing: Assess how the product affects the user's mood or stress levels. Look for signs of frustration, satisfaction, or delight during use, and ask users to describe their emotional reactions.
Anthropometric Factors:
Fit Testing: Ensure the product is suitable for users of various sizes by testing it with individuals of different body dimensions (e.g., height, hand size, reach). Record any difficulties encountered due to size mismatches.
Accessibility Check: Verify that the product is accessible to users with different physical characteristics, including those with disabilities. Assess how well it accommodates varying body shapes and sizes, and whether adjustments are needed.
Customisability Evaluation: If applicable, test how well the product can be adjusted to fit different users. Determine if it provides sufficient flexibility in size, positioning, and other anthropometric factors to meet diverse user needs.
Inclusive: Ensuring that products or environments are accessible and usable by as many people as possible, regardless of their abilities or backgrounds.
Ergonomics: The study of how people interact with products and environments, with the goal of improving comfort, efficiency, and safety.
Anthropometrics: The measurement of the human body's dimensions and applying these measurements to design products that fit people well.
Physiological Factors: Aspects related to the physical needs and capabilities of users, such as strength, dexterity, and sensory abilities.
Psychological Factors: Aspects related to the mental and emotional needs of users, such as ease of use, comfort, and satisfaction.
Empathy: The ability to understand and share the feelings or experiences of others, crucial in designing products that meet users' needs.
Personae: Fictional characters representing different user types, used to guide design decisions by focusing on specific user needs and behaviours.
Iterate: The process of repeatedly refining and improving a design or idea based on feedback and testing.
Define: Clearly stating the problem or challenge that needs to be addressed in the design process.
Evaluate: Assessing the strengths and weaknesses of a design, often through testing and gathering feedback, to determine its effectiveness.
Analyse: Breaking down a product or problem into its key components to understand how it works or to identify potential improvements.
Justify: Providing reasons or explanations for decisions made during the design process, often supported by evidence or research.
Immersive: Creating a highly engaging and realistic experience that allows users to fully engage with a product or environment, often used in testing.
Specification: A detailed list of requirements and criteria that a design must meet, serving as a guideline for development.
Ideate: The creative process of generating a wide range of ideas and solutions to address a design challenge.