A proposed landscape of the various indigenous villages in and around old, historic Providence. There is seemingly a patternized array of the assemblage of the villages in relation to the natural landscape they were built on. For the fictional aspect of the game, commemorating these villages within their own historical nature, is meaningful in the overall educational quality of the game. Whether or not these villages are true to their “exact” location in gameplay (as they are vastly separated from one another), a general depiction of them in closer proximity and accurate placements from one another, (in terms of the fictional world), would provide enough justice. Displayed here is an approximate location of each of the villages in their historical context. The bubble diagram gives this depiction in a more accurate sense, where smaller bubbles symbolize a more accurate location and larger bubbles resemble a more uncertain, or broader location in which these villages could have been placed. The rendering of the villages in placement of these locations, gives a sense of where they would be in relation to Providence today. Keep in mind that these renderings are used for the fictional aspect of the game, but having some modern context of where these villages are located in relation to other structures, gives a better sense of the direction in which a “traveler”, or player, would need to venture off too. It also keeps some accuracy in the historical mindset of where these villages would have been located in relation to one another.
Rendered Village (Example: Chaubatick)
Displayed here is an explicit example of how rendered villages will look in a multimodal perspective view. This diagrammatic approach allows individuals to visually connect modern landscapes with historical accuracy in the placement of where these villages would have been.
Village Bubble Diagram
The bubble diagram displays a general map of all of the historic villages gathered for the gameplay in the fictional world. Each village is unique to its geographical location. Larger bubbles represent a greater span in the historical placement of the village whereas smaller bubbles signified more accurate and precise assumptions of the village’s geographical location.
There is a correlation between the geometric shaped zone in which the historical villages were scattered and the actual boundaries of the gameplay itself. While this is a specific proposal, for situating the fictional world in a more narrow zone (Providence), it does offer pros and cons in the design of the game. It allows players to situate themselves in a more condensed area while keeping the villages in their accurate placements from one another (As seen in the Map 1.2). It also is more efficient in game play development by itself. However, there is a possibility that condensing these boundaries initiates less motive for players to travel to places in which these villages were actually grounded. This limits the player's experience to only Providence.
Map 1.1
Map 1.2
O'Brien, D. F. W. (n.d.). American Indian Place Names In Rhode Island, Page 4. https://sites.rootsweb.com/~rigenweb/IndianPlaceNames4.html.