Q4W1D1 MELC DLP SLHT

  1. Explore the principles of interactivity and rich content in the context of Web 2.0 and the participation of the user in the online experience.

Objectives:

Identify Web 1.0, Web 2.0, and Web 3.0,

Illustrate experiences of Web 2.0 on various sites,

Display appreciation of the importance of integrating rich media content on the website,

Share with the confidence of one's experiences on Facebook or Youtube site,


Web 2.0

What I Know-Activity (3 minutes only)

Web 2.0 (also known as Participative (or Participatory)[1] and Social Web)[2] refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatible with other products, systems, and devices) for end users.

Source: https://en.wikipedia.org/wiki/Web_2.0

What's In Activity (5 minutes only)

Review (5 minutes only)

Web 1.0[edit]

Web 1.0 is a retronym referring to the first stage of the World Wide Web's evolution, from roughly 1991 to 2004. According to Graham Cormode and Balachander Krishnamurthy, "content creators were few in Web 1.0 with the vast majority of users simply acting as consumers of content".[13] Personal web pages were common, consisting mainly of static pages hosted on ISP-run web servers, or on free web hosting services such as Tripod and the now-defunct GeoCities.[14][15]


Source: https://en.wikipedia.org/wiki/Web_2.0#Web_1.0


What's New Activity (7 minutes only)

The term Web 2.0 was coined by Darcy DiNucci in 1999[3] and later popularized by Tim O'Reilly and Dale Dougherty at the first O'Reilly Media Web 2.0 Conference in late 2004.[4][5][6] Although the term mimics the numbering of software versions, it does not denote a formal change in the nature of the World Wide Web, but merely describes a general change that occurred during this period as interactive websites proliferated and came to overshadow the older, more static websites of the original Web.[2]

A Web 2.0 website allows users to interact and collaborate with each other through social media dialogue as creators of user-generated content in a virtual community. This contrasts the first generation of Web 1.0-era websites where people were limited to viewing content in a passive manner. Examples of Web 2.0 features include social networking sites or social media sites (e.g., Facebook), blogs, wikis, folksonomies ("tagging" keywords on websites and links), video sharing sites (e.g., YouTube), image sharing sites (e.g., Flickr), hosted services, Web applications ("apps"), collaborative consumption platforms, and mashup applications.

Whether Web 2.0 is substantially different from prior Web technologies has been challenged by World Wide Web inventor Tim Berners-Lee, who describes the term as jargon.[7] His original vision of the Web was "a collaborative medium, a place where we [could] all meet and read and write."[8][9] On the other hand, the term Semantic Web (sometimes referred to as Web 3.0)[10] was coined by Berners-Lee to refer to a web of content where the meaning can be processed by machines.[11]

Source: https://en.wikipedia.org/wiki/Web_2.0


Illustrate experiences of Web 2.0 on various sites.

Can you share your experiences of using your social networking sites?

What's New Activity (7 minutes only)

Identify Web 2.0 and Web 3.0

What Is It (10 minutes only)

Based on the presented webpage for discussions, which of the platforms could be utilized by users for collaboration with group members by sharing ideas, pictures, and links?

What’s More-Activity (10 minutes)

How do group members integrate rich media content on the website? (Discussion)

What I Have Learned-Activity (10 minutes)

Performance Task: Directions.

Share with the confidence of one's experiences on Facebook or Youtube site.

Assessment

Cite specific examples in exploring Web 2.0.