Concept art

Before I had started with the concept art to create the townscape I wanted to create, I first made a block out in Unreal Engine.

What is a block out?

A block out is essentially just using the basic 3D shapes you hold in a programs, which can be objects like: Cubes, rectangular prisms, pyramids, cones, spheres, cylinders and so on. Using these basic shapes and then to placing them wherever you want them, not caring so much about how pretty it is, but just to get a basic guideline of what you want.

I did this so that I could know what angle, perspective I wanted my scene to look like and also just know overall how I want it to look like, how symmetrical I want it to be, how asymmetrical I want it to be.

Rough Sketch/Guidelines

Starting with bold and sketchy lines in Krita to not care about tiny details.

Fine Line Art

Creating a finer and thinner line artwork to create the depth of detail I want.

Sky/Background

Painting a bright morning for the background/sky.

Light Shading

After I was finished with the line art and sky for the background, I added very simplistic and light shading on the buildings and ground, such as the stairs, to get a feel of what I where I want the harsh shadows to be.

Block Out Colouring

Before I went straight into what I did first was a quick block out colouring which is basically using any colour of my choosing and colouring the spaces that I want to be coloured. After that I would use alpha lock on the layer which makes it so I can't colour outside of what I coloured.

Colouring

Using the alpha lock I would then colour the spaces to what colour I want.

Foliage/Greenery

Adding some bushes and leaves on and in the buildings.

Finished Concept

Shadows and Highlights

Finally, polishing the concept art I added other additional contrasting shadows and highlights on the concept.