MD Computer Standards
Algorithms & Programming
Algorithms
1.AP.A.01 Model daily processes and follow basic algorithms (step-by-step lists of instructions) to complete tasks verbally, kinesthetically, via a programming language, or using a device.
Variables
1.AP.V.01With guidance, model the way programs store and manipulate grade-level data by using numbers or other symbols to represent information (e.g., encode or decode words using numbers, pictographs, or symbols to letters, words, or direction).
Control
1.AP.C.01 With guidance, create programs by using creative expression or problem solving, to accomplish tasks that include sequencing and repetition. Programming languages, robot devices, or unplugged activities can serve as the means.
Program Development
1.AP.PD.01 Create a grade-level appropriate document to illustrate thoughts, ideas, or stories in a sequential manner (e.g., storyboard, story map, sequential graphic organizer).
1.AP.PD.03 Identify and correct errors (debug) in programs which include sequencing and repetition to accomplish a task, through variety of techniques and strategies that could include an unplugged activity (e.g., changing order or sequence, following steps, trial and error).
1.AP.PD.04 Use correct terminology (e.g., beginning, middle, end, etc.), and explain choices made during the development of an algorithm and/or program to solve a simple problem.
ISTE Standards for Students
Computational Thinker Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions.
5a Students formulate problems definitions suited for technology-assisted methods such as data analysis, abstract models and algorithmic thinking in exploring and finding solutions.
5b Students collect data or identify relevant data sets, use digital tools to analyze them, and represent data in various ways to facilitate problem-solving and decision-making.
5c Students break problems into component parts, extract key information, and develop descriptive models to understand complex systems or facilitate problem-solving.
5d Students understand how automation works and use algorithmic thinking to develop a sequence of steps to create and test automated solutions.
Mary McScary
By: R.L. Stine
CT Concept: ABSTRACTION
Lesson Plan includes Equitable Access
Scratch Project
CT Concept: ALGORITHMS
Lesson Plan includes Equitable Access
Coders learn how to create a jump scare slideshow as a fun prank. The purpose of this project is to introduce using control blocks to cycle through backdrops and eventually create a jump scare.
Standards
1B-AP-10 Create programs that include sequences, events, loops, and conditionals
1B-AP-11 Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
1B-AP-17 Describe choices made during program development using code comments, presentations, and demonstrations.
Scratch Project
CT Concept: DECOMPOSITION
Lesson Plan includes Equitable Access
Coders will unscramble a knock knock joke, then create their own jokes using two sprites. The purpose of this project is to introduce using wait blocks to simulate two sprites talking with each other.
Project Checklist: Knock Knock Link Includes CT Checklist
Standards
1B-AP-10 Create programs that include sequences, events, loops, and conditionals
1B-AP-15 Test and debug (identify and fix errors) a program or algorithm to ensure it runs as intended.
1B-AP-17 Describe choices made during program development using code comments, presentations, and demonstrations.