Similar to the last exercise, the goal was simple to start off - create a button to use later.
To be able to find and filter through the various lights, meshes, etc. I needed to be able to access the Unreal system and did so by attaching the "Editor Actor Subsystem" node to the "Get All Level Actors" node. From here, the process was relatively straight forward.
A few of the filters I used were "Filter by Class," "Filter by ID Name," as well as a bootleg method to capture various display names. In the end it worked out great, so can't complain there. I could have added a few more to get the "Player Start" and other misc. actors but opted not to in this exercise.
I have spent so much time trying to organize outliners prior to this exercise I thought I would have to do it forever. But in reality, I shouldn't have to do it ever again! Woo!
Environment: Unreal Engine Starter Content