Learners undertake bespoke units of work, designed from the SQA Course guidelines.
Some learners progress to Higher Music Technology having studied N5 Music Technology, while some enter the subject in S4, S5 or S6.
All learners begin by undertaking the same skills, contexts and understanding 20th & 21st century music tasks.
Taking assessment evidence into account and in consultation with experienced staff, learners are entered for the level of study that is most suited for them to achieve a full course award.
Audio Capture:
Using a DAW (GarageBand)
Recording techniques: microphones, polar patterns and placement
Overdubbing
Using virtual and/or MIDI instruments to create electronic sounds and music
Processing skills:
Editing three or more takes
into a single take
Applying corrective and creative equalisation
Applying dynamics processing: compression, limiter & noise gate
Applying Effects:
Time domain and other effects
Manipulating the controls of virtual and/or MIDI instruments
Mixing and Sequencing:
Mixing techniques: volume, panning, automation, send & insert effects, grouping/bussing
Synchronisation & sequencing in complex scenarios
Mixing down to an audio master
Multitrack
Using pre-recorded stems to practise and develop a variety of technical skills
Video Game Soundtrack
Designing and creating the soundtrack for a chosen excerpt from a video game, including:
Multi-tracked recording(s) of sounds and/or music
and
Multi-tracked, electronically produced sounds and/or music
Written evidence
Sound design plan
Recording, creating & mixing plan
Detailed log with supporting screenshots demonstrating knowledge, understanding and application of technical skills
Detailed evaluation of planning, recording & creating, editing & processing, and final mix
Developing knowledge and understanding of 20th and 21st century styles and genres of music, developments in music technology (including key innovators) and aspects of the music industry, including project-based learning
Developing listening skills in order to identify a wide range of genres and styles and their main attributes, and relevant music concepts
Using bespoke reference materials with videos & explanations of level-specific music technology and music terms
Completing Google Forms testing knowledge, understanding & aural recognition of technological controls, processes & effects
Becoming familiar with and practising question types used
in the SQA paper
Radio Broadcast:
Multitracked electronically produced sound and music
+
Multitracked recording of musical instruments
Planning: 20 marks
Implementing: 50 marks
Evaluating: 10 marks
Externally marked
70%
of total Course Award
Written question paper analysing excerpts of audio and aspects of Intellectual Property
1 hour
Externally marked
40 marks
30%
of total Course Award