0.5 Scratch Housekeeping

Students will be introduced to Scratch as a programming environment. They will create, share and add their first project to the classroom studio.

OBJECTIVES:

OBJECTIVES: By the end of this lesson, students will:

    • be able to sign into their classroom scratch accounts

    • create a scratch project and explore the scratch interface

    • share project and add project to classroom studio

    • see constructive feedback in classroom studio.

TEACHER RESOURCES:

Standards

    • CSTA 1B-AP-15: Seek and incorporate feedback from team members and users to refine a solution that meets user needs.

CSTA

Do Now (10 minutes)

Impacts of Computing

Watch "CS is changing everything: " (5:34)

    • What is changing everything in the 21st Century?

    • What are some jobs that now use Computer Science?

    • When you grow up, what career/job are you interested in and how will computers help you do that job?

TEACHER GUIDANCE

All other DoNows are under three minutes. You may want to project to the whole class rather than viewing individually.

* The 21 Century is the digital age, the internet is impacting all job fields.

* Agriculture, Fashion, Medicine, Energy, Detective work, Dance, Animation. All areas of our life are impacted by Computer Science.

SCRATCH ACCOUNTS - Teacher Pre-work

Setup scratch accounts for your students. To do so please:

Setup a scratch classroom. ( credit to Scratch Encore)

          • Log in as a scratch teacher.

          • Go to "My Classes" and create a classroom for each class.

          • Add students to your classroom.

      • Create a classroom studio for today's lesson. eg. "Tinkering Day"

This lesson is not designed for Pair programming, as all students will need to log into their scratch accounts. However students should still be encouraged to work together as they tinker in scratch and view the "Tinkering Day' studio.

Students should not be graded on the quality of their tinkering project. Instead, grade student's ability to add their work to a class studio.

PROJECT ( 30- 40 minutes)

This lesson explores the procedures surrounding the scratch classroom: students Log-in; creating a project; sharing project with teacher; adding project to a class studio.

Part 1: Housekeeping (15 minutes)
Students receive their log-on name and password from their teacher and follow directions on
handout.

    • Go to scratch.mit.edu

    • Log in with username and password

    • Click Create

    • Name project

    • Click Share - shares with teacher only

    • Add to studio - shares with classmates


Part 2: Tinkering in scratch (15 minutes)

Teacher shows the scratch interface and drags command blocks from: Motion, Looks, Sounds, Events over to the script area. Show students that:

    • double clicking on a block in the script area, activates it.

    • blocks click together and each command is processed in a sequence from top to bottom.

Goal: Choose an event and any command under: motion / looks/ sound.

Get student facilitators to pass out headphones. Students tinker with the interface, as teacher circulates and helps students who still have login issues.

Part 3: Show classroom studio of student creations (15 minutes)

    • Go to class studio. Show a student's project and leave a positive comment. eg " I love the scratch cat sprite"

    • Demonstrate how to add work to the studio, - as most students need to see how to do this.

    • Have students help each other to add their work to the class studio. View student work together as a class.

If time permits, students view class studio from their computers and leave each other positive feedback comments.


Tip: To get student attention try the procedure call: "laptop courtesy" -students put laptop at 45 angle and look up.

Close-Out (5 minutes)

Discuss the following questions:

      • What were the blocks you used today? What did they do?

      • What do you think you will create using Scratch?

      • Any ideas on how you might express yourself through scratch?