Dont't Go Over 99
Don't Go Over 99! In the math room, we like to play this game to reinforce place value. We usually play with one 6-sided die, but you can also use a deck of cards. You can play this game by yourself or with others for some friendly competition.
Use either a die or a deck of cards. For a deck of cards, only keep the four Aces for 1s and all 4 of the 2s, 3s, 4s, 5s, and 6s. Set the other cards aside. Shuffle your deck well.
Create a simple game sheet for each player or team with 6 rows, one for each turn. Add a final row for the totals (see picture 1).
Place the deck of cards face down. The first player turns over the top card, in this case a 4. Each player must decide whether to place a 4 in the tens column (so it is worth 40) or the ones column (so it is worth 4).
Use the next row for the next card or die roll. Play continues until the 6th card is placed.
The player whose points are closest to 99 WITHOUT GOING OVER wins.
Create a score sheet for each player or team.
Players take turns rolling a die or turning over a card. You need to place each number in either the tens or ones column. Remember, you don't want to go over 99.
After 6 rolls or cards, total your points. The player with a score closest to 99 wins.
Do you have a pile of LEGOS hanging around? Or should we say MOUNTAINS of LEGOS? Well, this week is a great week to put them to use with a SYMMETRY task. What is symmetry? Symmetry is when an object or figure looks the exact same from one side to the other. There is one line of symmetry on the two examples we are displaying. Can you find it?
Use some LEGOS to create a design that is symmetrical.
Need an added challenge? Create yours with two lines of symmetry!
Idea Credit: @NLCLearningHub on Twitter