According to our Erasmus+ project, we had different objectives to accomplish, two of them being: the improvement of our playground and the development of a cyberbullying and bullying prevention plan.
For the first objective, we consulted the entire educational community to gather their ideas about how they would like the playground to look and function. This feedback was collected from students in every class. In addition, a representative from each class attended a meeting to present and discuss these ideas collectively, resulting in a shared list of proposals. Afterward, each class incorporated a component related to playground improvement into its annual project. As a result, we have already been able to improve several areas of the playground, and we hope to continue this work in the coming years.
For the second objective, the Erasmus+ team and coordinator, together with the management team and the COCOBE representative (Coordinator of Coeducation, Coexistence, and Wellbeing), developed a cyberbullying and bullying prevention plan.
Here you can check the Bullying and Cyberbullying prevention plan.
Here you can check how the improvement of our playinground is going.
Another important objective of our Erasmus+ project was to develop an eTwinning project in collaboration with other European schools in order to explore, share and learn about traditional games from our country and from other partner countries. This initiative is closely linked to our work on the redesign of the school playground, as it allows students to discover how play reflects culture, cooperation and social interaction in different educational contexts. Through the exchange of traditional games, students not only learn about other countries’ cultural heritage, but also reflect on how these games can inspire the creation of more inclusive, active and meaningful playground spaces for everyone. In this way, the project brings a strong European and collaborative dimension to our playground transformation process, combining cultural learning, creativity, physical activity and student participation.
Here you can check how this project is going on --> Playground without borders: Reviving traditional games.