Game art is all the visual content you see in a video game. It includes everything from characters and environments to user interfaces, animations, and visual effects. It’s not just about how a game looks—good game art also helps players understand the game world, feel emotions, and stay immersed.
Game art can be:
2D – such as pixel art, hand-drawn sprites, or painted backgrounds.
3D – like character models, props, and fully textured environments.
Stylised or realistic – depending on the tone and theme of the game.
Game art plays a role in almost every stage of development:
Game development involves defining the tone and style to express the game's vision to players. This starts with 2D concept art, where artists turn ideas into visual designs.
Creating concept art in games starts with raw sketches that help designers choose between different versions and settle upon the most promising piece during the pre-development stage. The selected sketch is then sent to the production for further enhancements and approval. Your ultimate task here is to engage an experienced team of concept artists in your project that can contribute to your game vision.
Our favourite games would not look or feel the same without 2D or 3D concept art. As a key stage of pre-production, it is important for:
Setting the tone
It shows the game’s style early and helps bring ideas to life. It defines the look and feel through settings, characters, and mood.
Providing reference points
It outlines core elements such as weapons, costumes, and environments. These act as guides for the team during production.
Maintaining consistency
It ensures characters, colours, and areas match the overall style. This keeps the game visually coherent as it develops.
Presenting to stakeholders
It allows others to see how the game might look before production begins, so feedback can be given early.
Creating 3D assets and applying textures to them (like colours, patterns, or materials).
3D modelling artists create the models for all 3D art assets within the game – characters, weapons, vehicles, furniture, trees, rocks and so on. They often start with a brief or 2D drawing from a concept artist and build their 3D models from that.
Character Modelling
Environment Modelling
Prop Modelling
Rigging and Animation
Texturing and Shading
Character rigging is a technique used in skeletal animation where you add control to a model. It defines the range of movement for a character or object to define its actions, gestures and movement. A series of interconnected bones are applied to the 3D model so you can move and manipulate the static image in your desired manner.
Skeletal animation refers to the way in which the character or object is represented in two parts:
Skin or mesh. The surface representation used to design a character.
Skeleton or rig. A series of hierarchical, interconnected parts.
The term “rigging in animation” comes from the rig being the skeleton structure built to identify the virtual bones that allow the model to move. An easy way to envision it is like creating a virtual puppet.
You can use animation rigging for both 2D and 3D animations, which follow a similar path with a few small differences.
Lighting and Visual Effects (VFX)
Adds atmosphere and mood. VFX includes things like fire, smoke, magic spells, and weather.
UI (User Interface) Design
Art for menus, health bars, inventory systems, and on-screen controls.
First Impressions Matter – Players often judge a game by its visuals first.
Sets the Tone – Dark and gritty? Bright and playful? The art sets the mood.
Supports Gameplay – Clear art helps players understand what to do (e.g. glowing doors mean “go here”).
Tells a Story – The environment and character design can tell a lot without words.
In a professional studio, the art department is often structured in a hierarchy. Here’s a simple breakdown:
Art Director
Sets the overall visual style and guides the whole art team.
Lead Artist
Manages the team, helps solve problems, and ensures quality.
Concept Artist
Creates initial designs for characters, props, and environments.
3D Modeller
Builds 3D characters, objects, and scenery.
Texture Artist
Adds detail to 3D models using colour, patterns, and surface effects.
Animator
Brings characters and objects to life with movement.
VFX Artist
Creates special effects like explosions, sparks, magic, or weather.
UI Artist
Designs menus, buttons, and HUDs that players use.
The art pipeline is the step-by-step process artists follow to create and implement art in a game. Each step adds more detail and moves the asset closer to being usable in-game.
Typical Pipeline for 3D Assets:
Concept Art – Artists sketch out ideas based on the game’s brief or story.
Blocking/Low-Poly Modelling – A basic shape is created to check scale and fit.
High-Poly Modelling – A detailed, high-resolution model is made.
Retopology – Creating a clean, low-poly version for the game engine.
UV Mapping – Flattening the model so textures can be applied.
Texturing – Adding colours, patterns, materials, and surface details.
Rigging (if animated) – Adding a skeleton to allow movement.
Animation – Creating movement like walking, attacking, or idle poses.
Importing into Engine – Asset is placed in the game (e.g. in Unity or Unreal).
Testing and Polish – Fixing any visual bugs or performance issues.
Game art can vary massively depending on genre, audience, and creative direction. Here are some common styles:
This technique helps the artist stay truest to the object among other styles, and unsurprisingly, it’s become people’s favorite style. Most AAA games use this style to make gamers thirst for their newest releases with high graphic requirements. It can take a lot of time and resources to make complex fantasy landscapes, creatures, and textures.
Take Red Dead Redemption 2 and Uncharted 4: A Thief’s End, for instance. They create visually breathtaking landscapes that blur the boundaries between reality and gaming.
The grandeur of fantasy is combined with the aesthetic splendor of realism in the fantasy realism genre. In other words, this style contains highly realistic visuals that aren’t possible in real life. Imagine knights, dragons, and other fabled creatures portrayed in stunning realism. The breathtaking beauty of this aesthetic is displayed in games like The Elder Scrolls V: Skyrim, Cyberpunk 2077, and The Witcher 3: Wild Hunt.
Low poly art is somewhat new yet popular. Artists use polygons to create 2D materials without utilizing any textures. The style embraces simplicity and consists only of geometrical shapes. However, this shouldn’t lead you to believe it’s an easy style. A lot of focus is put into shapes, materials, and lighting to make up for the absence of textures. Plus, each object or character is designed uniquely. Considering this in a game with thousands of assets, it takes a lot of time and tastefulness.
The low poly style embraces simplicity and turns complicated shapes into endearing, polygonal works of art. Low poly environments are seen in a game like Monument Valley, which is both basic and visually appealing at the same time.
Imagine entering a living painting if it were hand-painted. The brilliant colors, brushstroke-like textures, and fantastical landscapes of hand-painted imagery are a visual feast.
Memories Retold, for example, is like playing in an oil painting.
Cartoon art forms offer a fun and eye-catching experience. They enable oversized characters, vivid colors, and expressive animations, which give the game a whimsical and entertaining feel.
However, finding the ideal balance between readability and stylisation can take a lot of work while creating a cartoon style, especially when trying to depict relationships and emotions.
The most famous examples of this art are Overwatch and Fortnite.
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