What it is: The default mode, used for selecting and manipulating entire objects in the scene.
How to use it: Select an object by left-clicking on it.
What they are: Modes that allow you to select specific parts of an object, known as components.
Key Components:
Vertex (Point) mode: Selects the individual points that form the object.
Select Vertex mode in the toolkit or Hold Right MSB and select Vertex
Edge mode: Selects the lines or edges that connect vertices.
Select Edge mode in the toolkit or Hold Right MSB and select Edge
Face mode: Selects the surfaces or faces of the object.
Select face mode in the toolkit or Hold Right MSB and select Face
Multi-component Mode: Allows you to select different types of components (vertices, edges, and faces) without switching modes
Select Multi mode in the toolkit or Hold Right MSB and select Multi
UV mode: Used for selecting UV coordinates, which define how textures are applied to a surface.
Multi-component Mode
What it is: A mode that allows you to select different types of components (vertices, edges, and faces) without switching modes.
How to use it: Enable it by right-clicking an object and selecting "Multi" from the marking menu or by clicking the Multi-Component icon in the Modeling Toolkit.
Vert Selection
Selecting Multiple Faces/verts/edges
Drag Select: Click and drag your mouse to select multiple, this will select
Selecting a row or faces/verts/edges