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Level 6 -
''Lights Out''
Survival Classification Graph -
Entering - 3 Class Difficulty (Mild-y Easy to Enter)
Level Security - 4 Class Difficulty (Insecure)
Level Safeness - 5 Class Difficulty (Very Dangerous)
Entity Presence - Class 2 Difficulty (Minor Amount of Entities)
Exiting - 2 Class Difficulty - (Exiting this Level is Easy.)
OVERALL - 3.1 DIFF.
Level 6, known as ''Lights Out'' is a Odd labyrinth that we don't know much about. The whole complex of Level 6 seems to be coated in darkness. Any light source brought to Level 6 doesn't function. As if the Level itself was functioning inside and has the properties of a black hole. The Environment felt in Level 6 is an old, cold smell with chilling-smooth concrete wall surrounding it, navigating this landscape is purely based on one's instinct. Level 6 also seems to be devoid of life and sound. Sound can be made, but it is always faint as a fly. This gives the wanderer the sense of eeriness and discomfort to stay in the Level. Feelings of Fatigue, Sweating and Anxiety can be felt with'in bare hours of being in the level. Hallucinations and Trembling will follow suit later.
Entities
Level 6 is still mysterious with'in it's properties, so any entity presence hasn't been documented. Any people who have said they have encountered have been believed to be hallucinating.
Bases and Outposts
Due to the Insecurity of Level 6, outposts have not been attempted to settle.
Entrances and Exits
Entrances -
It can be accessed via travelling deep into the lower-boiling room of Level 5 and deep the heat turning into freezing.
Going through a dark sector in Level 4.
Exits -
Falling into a deep hole in the Level can transport you to Level 8.
Turning and running back to the Lower-Boiler room.