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Level 5 -
''The Terror Hotel'
Survival Classification Graph -
Entering - 2 Class Difficulty (Easy to Enter)
Level Security - 3 Class Difficulty (Mild-y Insecure)
Level Safeness - 3 Class Difficulty (Somewhat dangerous)
Entity Presence - Class 2 Difficulty (Minor Amount of Entities)
Exiting - 2 Class Difficulty - (Exiting this Level is Easy.
OVERALL - 2.8 DIFF.
Level 5, known as the Terror Hotel, features a Vintage 1930's Hotel that is embedded with bedroom, lounges and dining halls. The furniture is old and dusty, with a rough texture. The furniture in the Level has been estimated to be at-least 10 years old at the time of arrival. The wooden floorboards and mats of the Level appear mostly clean, other than specks of dust and debris. Smooth Jazz and Classical music can be heard from corners through the Level. Rooms always differ in size and shape, the furniture inside almost is never the same. Male Deathmoths hover through the hall, mostly giving no harm. Level 5 has the most habitats of DeathMoths. 3 Main Species, The Thanatopteron, Ignimorpha cineris, and rarely the Silentia phantasma.
Level 5 is home to 3 distinct ''Areas''/Floors ranging from the Lounges, Upper and Lower Boiling Rooms, and the Bars.
The Lounges
The Lounges are the main area where wanderer's will most likely no-clip. Consisting of Small Sofas and other furniture (Lamps, Tables, Wooden Chairs and Plants,) and the Calm Jazz and Liminal Environment which gives the wanderer a calming essence to explore the level. The Furniture is covered in dust, the mats and floorboards covered in specks of dirt, a calming smell, the sweet humming of the Jazz, lovely piano. Are a few distinct features of the Lounges. The Lounges always spread to two hallways, direction of these always random, despite the the Level being devoid of the Euclid Geometry theory.
The Bars
The Bars, less seen in the level. Features the environment of a typical Bar-Saloon/Tavern c.1890. Made of pure wood, Filled with tables, chairs, shelf's with consumable Alcohol and Almond Water. Some areas of a typical bar feature lamps or Chandeliers. Half-Swinging saloon doors are common too. Every bar features a high-hanging ceiling.
An Artists Depiction of a typical Level 5 Bar.
The Boiler Rooms
The ''Boiler Room'' is the lowest and deepest part of Level 5. The Boiler Rooms themselves being divided into the lower and upper boiler rooms. The Upper half of the Boiler rooms feature large, extended and sparing hallways, with pipes and heavy machinery on both sides. The machinery is old and rusty, similar to level 2, the pipes run with Almond water. It leaks, but evaporates in seconds due to the reasonably high heat. The lighting is bright enough to see ''a mile away from Amsterdam''.
The Lower Half of the Boiler room features a more dangerous version of Level 2. filled with claustrophobic halls, cluttered in between machinery and pipes not even an inch away from you, Heat sometimes passing a human's limit, and light dim enough just to see your hand, The lower boiler room has been given strong advice to not enter. Despite being devoid of entities, it is very easy to get lost or enter the Wretched Cycle if not approached with caution.
Entities.
Level 5 isn't that dangerous when met with the topic of entities, though existing, may not cause harm if the correct precautions are taken. Entities include -
Male and Female Death-Moths
Entrances and Exits
Entrances
Exits
Going Back on elevators you just entered the Level from. (this may lead you to a different level.)
Staircases you used to get here.
Doors you used to get here.
Travel deep into the Lower-Boiling room, you will feel shivering and ill begin to lose all of your senses, you have just no-clipped into Level 6.