Unit 5 - Continued Learning

Unit 5: Continued Learning

5.4 Conferences

Conferences are another great resource for learning about VR and education. There are several major conferences that may provide learning and networking opportunities to see the most recent advances in VR technologies and how they are being implemented in education and industry.

Realities 360

The Realities 360 conference focuses on how AR/VR are being used by industries and higher education for training and educational opportunities. It provides a blend of sessions on technology implementation, how to build AR/VR learning experiences, and demonstrations of how AR/VR is being used for educational purposes.

https://www.realities360.com/

Serious Play Conference

The Serious Play Conference focuses on the use of serious games in education. This includes simulations and adding game like experiences into educational activities to improve student learning outcomes. Their conference typically includes an entire track of sessions regarding the use and implementation of AR/VR into education at all levels.

https://www.seriousplayconf.com/

The immersive Learning Research Network (iLRN) Conference

iLRN is an international group of educators and developers that share information and research around the use of immersive learning technologies. They have an international conference that is available both online and through VR technologies.

iLRN Home Page - https://immersivelrn.org/