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MELEE
Remains
Pierce damage, can be thrown, cannot be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 40
| DAMAGE Type Pierce
| DAMAGE 2-8
| DAMAGE on Crit. 24
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance -
| Accuracy 15%/5%
| Hits Per Attack 1/3
| Weight 3
Handicraft Knife
Pierce damage, can be thrown, can be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 60
| DAMAGE Type Pierce
| DAMAGE 4-8
| DAMAGE on Crit. 24
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance -
| Accuracy 15%/5%
| Hits Per Attack 1/3
| Weight 2
Army Knife
Pierce damage, can be thrown, can be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 60
| DAMAGE Type Pierce
| DAMAGE 6-8
| DAMAGE on Crit. 24
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance -
| Accuracy 15%/5%
| Hits Per Attack 1/3
| Weight 2
Veteran's Knife
Pierce damage, can be thrown, can be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 60
| DAMAGE Type Pierce
| DAMAGE 8-10
| DAMAGE on Crit. 24
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance -
| Accuracy 15%/5%
| Hits Per Attack 1/3
| Weight 2
Crescent Blade
Pierce damage, can be thrown, can be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 60
| DAMAGE Type Pierce
| DAMAGE 6-12
| DAMAGE on Crit. 36
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance -
| Accuracy 15%/5%
| Hits Per Attack 1/3
| Weight 2
Animal Part
Pierce damage, can be thrown, cannot be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 40
| DAMAGE Type Pierce
| DAMAGE 4-12
| DAMAGE on Crit. 36
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance -
| Accuracy 15%/5%
| Hits Per Attack 1/3
| Weight 3
Makeshift Knife
Pierce damage, cannot be thrown, can be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 80
| DAMAGE Type Cut
| DAMAGE 12-18
| DAMAGE on Crit. 36
| Crit. Chance 25%
| Throwing Range -
| Throwback Chance -
| Accuracy 25%/15%
| Hits Per Attack 1/3
| Weight 4
Vibroblade
Pierce damage, cannot be thrown, can be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 60
| DAMAGE Type Cut
| DAMAGE 16-24
| DAMAGE on Crit. 48
| Crit. Chance 25%
| Throwing Range -
| Throwback Chance -
| Accuracy 25%/15%
| Hits Per Attack 1/3
| Weight 4
Quasimorphic Weapon
Pierce damage, cannot be thrown, cannot be repaired, can amputate.
Modes: (single/multi)
| Max. Condition 80
| DAMAGE Type Cut
| DAMAGE 20-34
| DAMAGE on Crit. 68
| Crit. Chance 25%
| Throwing Range -
| Throwback Chance -
| Accuracy 25%/15%
| Hits Per Attack 1/3
| Weight 4
Construction Part
Blunt damage, can be thrown, cannot be repaired, cannot amputate, chance of fracture.
Modes: (single)
| Max. Condition 60
| DAMAGE Type Blunt
| DAMAGE 6-12
| DAMAGE on Crit. 18
| Crit. Chance 10%
| Throwing Range 5
| Throwback Chance 30%
| Accuracy 10%
| Hits Per Attack 1
| Weight 2
Makeshift Club
Blunt damage, can be thrown, cannot be repaired, cannot amputate, chance of fracture.
Modes: (single)
| Max. Condition 60
| DAMAGE Type Blunt
| DAMAGE 8-12
| DAMAGE on Crit. 18
| Crit. Chance 10%
| Throwing Range 5
| Throwback Chance 30%
| Accuracy 10%
| Hits Per Attack 1
| Weight 2
Police Baton
Blunt damage, can be thrown, can be repaired, cannot amputate, chance of fracture.
Modes: (single)
| Max. Condition 80
| DAMAGE Type Blunt
| DAMAGE 10-12
| DAMAGE on Crit. 18
| Crit. Chance 10%
| Throwing Range 5
| Throwback Chance 30%
| Accuracy 10%
| Hits Per Attack 1
| Weight 2
War Mace
Blunt damage, can be thrown, cannot be repaired, cannot amputate, chance of fracture.
Modes: (single)
| Max. Condition 80
| DAMAGE Type Blunt
| DAMAGE 12-14
| DAMAGE on Crit. 18
| Crit. Chance 10%
| Throwing Range 5
| Throwback Chance 30%
| Accuracy 10%
| Hits Per Attack 1
| Weight 3
Severed Limb
Blunt damage, can be thrown, cannot be repaired, cannot amputate, chance of fracture.
Modes: (single)
| Max. Condition 40
| DAMAGE Type Blunt
| DAMAGE 6-10
| DAMAGE on Crit. 16
| Crit. Chance 10%
| Throwing Range 5
| Throwback Chance 30%
| Accuracy 10%
| Hits Per Attack 1
| Weight 3
Severed Limb
Blunt damage, can be thrown, cannot be repaired, cannot amputate, chance of fracture.
Modes: (single)
| Max. Condition 40
| DAMAGE Type Blunt
| DAMAGE 6-10
| DAMAGE on Crit. 16
| Crit. Chance 10%
| Throwing Range 5
| Throwback Chance 30%
| Accuracy 10%
| Hits Per Attack 1
| Weight 3
Quasimorphic Weapont
Blunt damage, can be thrown, cannot be repaired, cannot amputate, chance of fracture.
Modes: (single)
| Max. Condition 80
| DAMAGE Type Blunt
| DAMAGE 24-36
| DAMAGE on Crit. 54
| Crit. Chance 10%
| Throwing Range 5
| Throwback Chance 30%
| Accuracy 10%
| Hits Per Attack 1
| Weight 4
Tactical Axe
Pierce damage, can be thrown, can be repaired, can amputate.
Modes: (single)
| Max. Condition 80
| DAMAGE Type Cut
| DAMAGE 12-24
| DAMAGE on Crit. 48
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance 60%
| Accuracy 10%
| Hits Per Attack 1
| Weight 2
Makeshift Ax
Pierce damage, can be thrown, can be repaired, can amputate.
Modes: (single)
| Max. Condition 80
| DAMAGE Type Cut
| DAMAGE 8-28
| DAMAGE on Crit. 48
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance 60%
| Accuracy 10%
| Hits Per Attack 1
| Weight 3
Improvised Axe
Pierce damage, can be thrown, can be repaired, can amputate.
Modes: (weak/strong*)
| Max. Condition 60
| DAMAGE Type Cut
| DAMAGE 18-30/x2*
| DAMAGE on Crit. 60/x2*
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance 60%
| Accuracy 10%/5%
| Hits Per Attack 1
| Weight 4
Halberd Axe
Pierce damage, can be thrown, cannot be repaired, can amputate.
Modes: (weak/strong*)
| Max. Condition 80
| DAMAGE Type Cut
| DAMAGE 20-30/x2*
| DAMAGE on Crit. 60/x2*
| Crit. Chance 15%
| Throwing Range 5
| Throwback Chance 60%
| Accuracy 10%/5%
| Hits Per Attack 1
| Weight 4
Chainsaw
Gasoline ammo, cant be thrown, cannot be repaired, can amputate.
Modes: (single)
| Max. Condition 60
| DAMAGE Type Cut/Fire
| DAMAGE 20-40
| DAMAGE on Crit. 80
| Crit. Chance 15%
| Accuracy 10%
| Hits Per Attack 1
| Reload Duration 1
| Ammo Per Hit 1
| Ammo 10
| Weight 4