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Additional classes are unlocked via Class Chips found in game on missions, on the floor or in boxes/crates/caches, as a rewards from Missions and by trading with the Corporations/Factions!
Receive wound chance -5%
Each time any amount of damage is absorbed by resistances, gain 10 experience.
Accuracy +5% (excluding Energy- Demon, and Electromagnetic Weapons))
Each shot from a firearm gives 2 experience.
Scatter -15% (Pistol, Shotgun & SMG)
Each shot from a pistol, shotgun or SMG gives 2 experience.
Dodge chance +40%
Attacking a player ( whether hit or not) activates the trigger.
Each trigger activation gives 10 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Health +2
Every 10 units of weight give 1 experience when moving.
All Damage +25%
A successful attack on the player activates the trigger.
Each trigger activation gives 10 experience.
Activation costs 50 hunger.
Cooldown 40 turns.
Melee accuracy +5%
Each hit from a melee weapon gives 5 experience.
Dodge chance 10%
When an enemy misses the character, gain 2 experience.
Sprint affects accuracy -20%
Each turn of running gives 2 experience.
Regeneration +1
Getting a bleeding wound activates the Trigger.
Each trigger activation gives 15 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
All Damage +50%
Melee killing an enemy activates the trigger.
Each trigger activation gives 10 experience.
Activation costs 50 hunger.
Cooldown 40 turns.
Melee damage +25%
Eating raw human meat will activate the trigger.
Each trigger activation gives 10 experience.
Activation costs 50 hunger.
Cooldown 40 turns.
Stabilizes all wounds
Getting a wound activates the trigger.
Each trigger activation gives 10 experience.
Activation costs 50 hunger.
Cooldown 40 turn.
Grenade damage +5%
Each grenades throw grants 2 experience.
Scatter -5% (Machine Gun & Rifle) (no Snipers)
Each shot from machine gun or rifle grants 2 experience.
Accuracy +20%
Firing the last round will activate the trigger.
Each trigger activation gives 15 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Melee damage +20%
The use of meds activates the trigger.
Each trigger activation gives 5 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Turret damage +15%
Placing a turret grants 15 experience.
MItems from enemies +1
Each loot of a corpse gives 5 experience.
Shotgun ammo damage 10%
Each shot with shotgun ammo grants 2 experience.
All resists -20%
Getting and infection gives 10 experience.
Accuracy from cover +15%
Enemy attack miss on player activates the trigger.
Each trigger activation gives 10 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Crit. chance +100%
Revealing a hidden enemy will activate the trigger.
Each trigger activation gives 1 experience.
Activation costs 50 hunger.
Cooldown 40 turns.
Stabilizes all wounds
Getting a wound activates the trigger.
Each trigger activation gives 10 experience.
Activation costs 50 hunger.
Cooldown 40 turns.
Turret health 10
Each repair of an item gives 15 experience.
Destruction damage +20%
Each destruction of obstacles gives 2 experience.
Fire duration +1
Setting fire to an enemy grants 2 experience.
Crit. chance at range +5%
A barrel explosion activates the trigger.
Each trigger activation gives 10 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Reload duration -1 (Energy Weapons)
Each shot from an energy weapon activates the trigger.
Each trigger activation gives 5 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Chance of injury +10%
Each enemy's ripped limb in combat activates the trigger.
Each trigger activation gives 15 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Sprint affects accuracy -20%
Each turn of running gives 1 experience.
All resists -20%
Getting and infection gives 10 experience.
Dodge chance 10%
When an enemy misses the character, gain 5 experience.
Accuracy +20%
Firing the last round will the trigger.
Each trigger activation gives 15 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Regeneration +1
Getting a bleeding wound activates the Trigger.
Each trigger activation gives 15 experience.
Activations costs 50 hunger.
Cooldown 40 turns.
Throwback distance +1
Throwback chance +30%
Dropping HP below 20% activates the trigger.
Each trigger activation gives 10 experience.
Activation costs 50 hunger.
Cooldown 40 turns.
Upcoming