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Prepare to dive into a realm of darkness, mystery, and relentless battles as you step into the boots of a battle-hardened PMC fighter. Welcome to Quasimorph, a captivating turn-based extraction RPG that will push your skills, strategy, and nerves to the limits.
In Quasimorph, every decision matters. Choose your moves wisely in turn-based combat that rewards tactical thinking and smart positioning. Face off against fear-striking demon-like enemies that will test your mettle. Can you withstand the onslaught and rise victorious?
As a PMC fighter, your mission goes beyond mere extraction. Delve into the heart of a chilling mystery that threatens all life. With each mission, you'll gather clues, reveal secrets, and uncover the truth behind the impending danger.
Experience a visual journey through lovingly crafted pixel sprites and 8-bit style graphics. The artistry behind Quasimorph brings the dark world to life in a unique and captivating way, drawing you deeper into the game's gripping narrative.
Quasimorph is the brainchild of the talented developers at SCRIPTUM MAGNUM and proudly published by HypeTrain Digital. Available on Steam, this game promises an unparalleled RPG experience that will challenge your skills, captivate your imagination, and leave you craving more.
Forge your destiny through a meticulously designed crafting system. Acquire resources, create powerful items, and become an unstoppable force on the battlefield. Discover faction-based equipment that empowers you to face each challenge head-on.
Quasimorph's unique gameplay mechanics add a thrilling edge to the experience. Survive the mission, and your spoils are yours to keep. But should you fall, everything you carried into battle is lost forever. This unforgiving feature keeps you on your toes and your adrenaline pumping.
Let the hauntingly beautiful music of Evgeny Zhuravsky, known for his work with the band Trawler, set the tone for your adventure. Each note adds to the atmospheric richness, enhancing the immersion into the depths of Quasimorph's world.
Quasimorph: Extraction RPG awaits your courage, wit, and determination. The fate of all life rests in your hands. Will you rise to the challenge and emerge as a hero, or will the darkness claim another victim? The choice is yours, but remember: in Quasimorph, survival is not guaranteed—it's earned.
In a sprawling and dynamic Solar System, human existence has evolved dramatically. The dominance of private corporations has replaced traditional nation-states, and the Great Anarchist Revolution reshaped the balance of power. The universe here consists of both physical and non-physical realities, where mysterious entities called Quasimorphs blur the lines between the two.
Space Exploration was driven by these corporations, leading to remarkable achievements like Moon colonies, Venus terraforming installations, and the city of Intercity on Mars. This marked the transition of power from nation-states to corporations, and the Hexarchy became the leaders of this new order.
Space travel in this universe relies on advanced technology and innovative propulsion systems. The primary technology and fuels used for space travel are as follows:
Cubecentric Engines: The main propulsion system for spacecraft in the inner Solar System is the cubecentric engine. These engines use quantum liquid H-3 as fuel, which is derived from helium-3. This advanced propulsion system allows spacecraft to achieve high speeds, making interplanetary and interorbital travel efficient and relatively fast.
Quantum Liquid H-3: Quantum liquid H-3 is the primary fuel source for cubecentric engines. It is derived from helium-3, which is mined on specific celestial bodies like the Moon. This fuel provides the energy needed for spacecraft to travel between planets and orbit them.
Solar Energy: Some orbital factories, like Rachmaninov-Energia, utilize enormous solar panels and mirrors to harness solar energy. This energy is used for various purposes, including production and propulsion.
Atomic Energy: Akatsuki Kojo, an orbital factory, operates on atomic energy. This form of power generation is used in specific locations in the outer Solar System. It is efficient but poses risks, as it depends on a stable source of atomic fuel.
Interplanetary Shuttles: Spaceports and spaceports such as Mammoth Terminal on Mercury, AnCap Dogma Harbor on the Moon, and others serve as refueling, charging, and repair stations for interplanetary shuttles. These shuttles transport goods and people between celestial bodies within the Solar System.
The availability and efficiency of these technologies vary across the Solar System, depending on factors like the proximity to resource-rich areas and the corporate interests that control the regions. Space travel is essential for the functioning of the corporate-dominated society in this universe, allowing the constant movement of assets, resources, and information between planets and celestial bodies. It's a vital component of life and commerce in this complex and competitive solar system.
Notable:
Venus, an Earth-like planet, became an unlikely focal point for Quasimorphosis due to its dense bramfaturas. The planet's colonization was driven by corporations and marked by the prevalence of geodesic domes and GMO flora.
Moon, a center of corporate activity, housed New Seattle, the headquarters of various corporations and a source of helium-3 and quantum liquid H-3. However, hidden cults within New Seattle hinted at an impending rebellion by Moon's Quasimorphs.
About Quasimorphs:
Quasimorphosis introduced a strange and sinister element to this reality. These beings, driven by a mysterious need for "gavvakh," invaded the human world through those affected by their strange presence. The horrors of Quasimorphosis were witnessed in brutal transformation, both physically and mentally, often resulting in the creation of sinister cults like the one that emerged on the Moon.
Quasimorphs are mysterious and enigmatic entities that exist in the Solar System, bridging the realms of physical and non-physical reality. Their origin and nature remain a subject of speculation and intrigue, with no clear scientific explanation. These unique beings exhibit distinct characteristics that set them apart:
Manifestation: Quasimorphs manifest in areas with dense bramfaturas, such as those found on Venus, forming a connection with these non-physical realities. This connection allows them to maintain a presence in our physical realm.
Violence and Possession: Quasimorphs are associated with violence, often influencing individuals to commit acts of violence. The possessed individuals undergo both physical and mental transformations, which are marked by grotesque and terrifying changes.
Need for Gavvakh: The most perplexing aspect of Quasimorphs is their insatiable need for something called "gavvakh." This mysterious substance is linked to human suffering and is believed to be a source of power for the Quasimorphs.
Interaction with Physical Reality: Quasimorphs have the ability to manipulate physical reality. They can influence events and creatures in our world, and their presence often leads to mayhem and chaos.
The exact origin of Quasimorphs and the reason for their peculiar existence remain unknown. It is uncertain why some Quasimorphs continue to exist in our reality, as they typically fade away when violence ceases, except on Venus. This anomaly raises numerous questions about the nature of these entities and their connection to the non-physical "pleroma."
The mysterious nature of Quasimorphs adds a layer of intrigue and danger to the Solar System's complex and corporate-dominated society, where they pose a significant challenge to human survival and stability. Scientists and researchers continue to grapple with these enigmatic beings, attempting to uncover the secrets of their existence.
Quasimorphs' Abilities remained shrouded in mystery, but their actions in the Solar System were marked by violence, manipulation of physical reality, and a strange dependence on "gavvakh."
The Quasimorphic Mystery persisted, with Quasimorphs defying conventional rules by lingering in our reality. Their connection to their respective bramfaturas was a unique aspect of their existence.
About Facions, Corporations and Laws:
The Great Anarchist Revolution was a pivotal moment in the Solar System's history, as it replaced nation-states with a world governed by powerful corporations known as the Hexarchy. The Hexarchy established the New Corporate Ethics (NCE), which followed the non-aggression principle as the sole law for some time.
Sunlight Coven, an influential religious corporation, played a role in these unsettling developments. They produced documentaries about occult and religious systems while also providing educational services in sociology. In a world without nation-states, religion became a private matter, with the Church of Revelation offering religious services and merchandise.
Factions and Corporations now control the Solar System. They vie for resources, assets, and influence, frequently clashing and requiring resolutions. Each corporation has its interests and objectives, often conflicting, leading to corporate conflicts and social unrest.
SBN System Portal emerged as a crucial information monopoly, providing news, social networking, and a universal messaging channel. It became a platform for reporting NAP violations and sharing important information, ensuring the free flow of information in the Solar System.
Civil Resistance, an enigmatic organization, operates mysteriously across the Solar System. Rumored to have originated from state armies opposing corporations during the Great Anarchist Revolution, its members, known as "Colnodes," exhibit superhuman qualities as they fight against the corporatocracy.
AnCom, a system-wide publisher, promotes anarcho-communist values through its media content. It combines entertainment and research, hinting at deeper motives behind its activities.
RealWare, one of the most potent industrial corporations, specializes in manufacturing and defense systems. This makes it a prime target for Civil Resistance due to its dominance in the Solar System's industrial landscape.
PlanetBridge, known for transport services and education in engineering and management theory, plays a significant role in the movement of goods and knowledge across the Solar System.
Grasshopper Technologies, a large transport conglomerate, engages in transportation to the Outer System and the production of defensive systems.
Tezctlan, a powerful Quasimorph, emerged as a formidable threat after a transmission from Fresco Corporation and a PMC unintentionally anchored it in the physical realm. Tezctlan posed a significant challenge to humanity.
Feathered Masks, a group of Venusian Quasimorphs, waged war against Tezctlan, with the goal of eliminating the King of Gannix.
Daydream Chems, a corporation specializing in chemical industry and pharmaceuticals, catered to those seeking chemical leisure.
Coreward MG, a mining concern, extracted resources on planetary surfaces, contributing to the Solar System's industrial capabilities.
Franche-Comte PS, known for security systems and high-quality prison services, provided secure containment for those who violated the New Corporate Ethics.
Summary:
The Universe's Two Components consisted of physical and non-physical realities, with Quasimorphs, like Tezctlan, bridging the gap and disrupting the established order.
In this dynamic and complex universe, the balance of power, shifting alliances, and the enigmatic presence of Quasimorphs created a backdrop of intrigue and danger. The Solar System was a place of both opportunity and peril, where corporations vied for dominance, and the line between physical and non-physical reality blurred, leaving humanity to navigate a world defined by corporate power and Quasimorphic enigmas.