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Mirrors an object by horizontal or vertical axis.
Axis X | Y = X
Determines an axes which by mirror an object.
Values
X # mirrors by global X axis
Y # mirrors by global Y axis
Offset decimal% = 100%
An offset for a mirrored object. 100% means that a mirrored copy of the object is placed exactly to the edge of the original one.
Values
{positive value} # offsets in the direction of a global positive X or Y axes
0 # disables offset
{negative value} # offsets in the direction of a global negative X or Y axes
Z Order Descending | Ascending = Ascending
Determines whether a mirrored object is put above the original one or in the reversed order otherwise in case or Descending option chosen.
Values
Ascending # puts mirrored copy under the original object
Descending # puts mirrored copy over the original object
Fade
Stop 1: decimal in [0% .. 100%]
Stop 2: decimal in [0% .. 100%]
A transparency gradient for a mirrored shape along the reflection axis direction.
Flipping the shape, but with the catch: you can't find hide an original shape with a mask as they are applied before this effect. Given that scenes are currently not reliable, you should apply this effect to the object, export it as an image and hide unwanted original object from that image. As a disadvantage I can highlight absence of editability of the ending thing: it will be rasterized representation of an object, not the original object itself. So, to be able to adjust it, always keep the original object as a layer.