Identify target markets,
which could include but not be limited to educational tool,
healthcare process, non profit experience,
or manufacturing process.
How to
Transform the Tedious to a Tediuyum
Find a Tedius Task.
Transform it........
To a Tediyum!
Watch this Video where I will go over the full project (Part 1)
Watch this Video where I will go over the full project (Part 2)
Note: This may turn into your long term semester project.
Go to the Spreadsheet to find the tab on the bottom for each market.
Hospital / Healthcare
Manufacturing / Factory
Education
Non Profit
Go to the section on the google sheet that you want to focus on and spin the wheel to find a person that you will aim your project at.
There are instructions on the spreadsheet.
Claim your person (you only need one)
Go to the Collaborative Figjam and add that person to your section
Tedious
Tediyum!
List a tedious task specific to this persona - you can start in the spreadsheet, but the final submission will be in Figjam
Share ideas with other students such as links, methods and other games that make their tasks easier or more fun with gamification methods.
Write your idea for the gamified experience to transform tedium to tediyum!
List a hard task specific to this persona- you can start in the spreadsheet, but the final submission will be in Figjam
Share ideas with other students such as links, methods and other games that make their tasks easier or more fun with gamification methods.
Write your idea for the gamified experience to transform the tremendous tedium to tediyum!
Collaborate
in Figma
It's like a bento box!
You can use these icons from the Noun Project in Figma to make our Tediyums!
You can use this spinner or the spinner in the google spreadsheet.
Spin the wheel to choose an audience from a hospital- don't remove.
2. Add your name to your selected person at the hospital - then you will add that info to the Figma File. Some of may want to work in the spreadsheet to do your brainstorming. We will do our final collaborations in Figma.
Note that there are tabs for each market that you can select from.
On Figma create something fun for your person to do and for the class to experience. That's the main play area this week.
Game-based learning: the process by which players learn from a game they interact with; a function of several game characteristics including interaction, self-directed actions, clear feedback, and more
Curriculum (singular) or curricula (plural): the organized subjects that make up a particular course of study
Bloom's Taxonomy: a way to classify learning objectives based on their level of complexity. Read about the process used in education.
Branded Games: Find out How Hitberry Games Markets their Branded Games
Educational Games: Games designed to help players learn content, practice a skill, or increase awareness of an issue. Museum games: true "games" or interactive experiences meant to engage visitors in the museum's collections/exhibits.
History games: games that aim to teach historical concepts to players; tend to focus on either facts or systems
Politics games: games that aim to teach players about political concepts, change their behavior to be more politically active, or both
Health games: games that aim to affect health knowledge and outcomes for players; includes many types, including educational, behavioral, diagnostic, therapy, empathy, and more.
Museum: an entity, usually non-profit, that houses permanent exhibits and collections meant to educate or engage the public around a topic (e.g., natural history, art, science, culture, etc.). May have additional private collections and archives accessed by researchers.
Not-for-profit: any organization, group, or effort that functions without the goal of making money
Non-profit organization: a specific legal designation for any organization that does not aim to make a profit and in which any extra funds earned during operation must be reinvested into the organization and cannot be paid to members, employees, or directors
Non-governmental organizations: a specific type of not-for-profit entity, like the United Nations, that operates without oversight from a single government and which aims to address large-scale, global issues such as the environment, development, human rights, etc.
Everyone is not your customer
-Seth Godin
“Discoverability equals sales in the digital world.”
– Dev Chandan, founder, Dev Chandan
"Don't Find customers for your products, find products for your customers."
-Seth Godin