Review Ā your Peers' presentation and provide feedback on Discord. Ping the person you reviewed.Ā
Everyone should watch everyone's 30 second reels.
If your work is not here it was not submitted yet- email Susan to ensure she gets the submissions.Ā
Review Team 1:Ā Holly, Emily, Clorece
Review Team 2: Meryl, Andrea, John
Review Team 3: Diedra, Darren
Find a Tremendous Task.
Transform it........
To a Tediyum!
Required: Was the User Experience Fun, using entertainment strategies? Did they transform a tremendous task into a tediyum?Ā
You can discuss using some of these entertainment strategies:
Go to the Entertainment page on the course site.
Compete with Popular Culture
Build Expectations and Maintain Anticipation
Write to the Audience and Integrate the Content
Use story as a way to engage
Aesthetics: Logo, UI, Consistency
Creativity and Uniqueness
Usability / Accessible Design
Development / Function for a Low Fidelity Prototype
Audience Engagement / ReachĀ
WritingĀ
Anything else according to your expertise
(Recommendation to write your review in a different program and to copy and paste into discord. If you have too many words, hit return and then add the next paragraph)
Reviews are a skill - Repeat the aims of the project, then consider the guidelines. Not all areas need to be discussed. Use your particular expertise and examples to provide feedback and insight. Provide professional examples when helpful.Ā
Deadline for submitting the comments May 1 at 5:00pm
Submit to Discord ping (@) your peer.
At this time all the finals that were submitted are on this page, review whatever is there.Ā
Any questions should be directed to Susan Bonner bonners@msu.edu
Emily's Tremendous Task Presentation
Emily's Reel
Clorece's Shortened Slide Deck
Video Presentation: Clorece
Shippping Slueth 30 Second Reel
Shipping Sleuths One Sheet and Aha Moments
Meryl's Short Deck
Meryl's Long Deck
Meryl's video presentation
Andrea's Video Presentation
Andrea's 30 Second Reel
Iterations:
Based on feedback on my project, I added more depth to the gamification elements, including refining the types of tokens earned and how they are earned, adding progressive levels, and exploring ways the experience can continue to encourage users through variable rewards, such as milestones and badges earned through consistency streaks.
Based on user testing of my lo-fi prototype, I improved the clarity and overall flow by simplifying the home screen, adding a confirmation step after feeling selection, redesigning the prompts, reward, and team pages, clarifying token feedback, and refining copy and visual hierarchy.
John's Camtasia Screencast used for < 10 minute video
Go to Diedra's Short Slide Deck
Go to Diedra's Long Slide Deck
Iterations were made throughout the project based on both instructor feedback and user testing insights:
User Flow Improvements:
Simplified navigation and clarified the core workflow after observing confusion during user testing sessions.
Interface Adjustments:
Refined layout, spacing, and hierarchy to improve readability and reduce cognitive load.
Feature Refinement:
Adjusted gamification elements to better balance engagement with usability after feedback indicated potential overwhelm.
Clarity of Purpose:
Strengthened messaging and value proposition to ensure users clearly understand the benefit of the experience.
Prototype Enhancements:
Improved interactivity and realism in the Figma prototype to better reflect a real-world product experience.
Diedra's 30 Second Reel
Diedra's Video Presentation
For my final, I created a shortened slide deck, a one sheet, an aha moment slide, and a 30-second reel showcasing my gamified experience, Liberate.
Based on user feedback, I made iterations to onboarding, challenge clarity, and personalization, which are reflected in the updated slides.
Darren's Video Presentation
Darren's 30 Second Reel