Analyze and plan the transformation of an existing experience using gamification techniques while integrating inclusive,
socio-emotional, entertainment, and universal design strategies.
For the assignment, create 1 slide for each main topic. 1. Inclusive Optics. 2. Avoid Implicit Bias.
(I don't have a template, since you all have a style in your slides now.) Use the information below to create 2 new slides.
Find ways to include a variety of people.
Define these people within your main topic:
Hospital / Healthcare
Manufacturing / Factory
Education
Non Profit
Find the differences within the people you are showing. (Tell us how)
The are four pillars of inclusivity: age, ethnicity, gender, and religion. (What did you show in your gamification experience?)
Use a slide to discuss how you will use inclusive optics throughout your gamification experience. For Example, in the Identity Deck, the poker cards are typically white male, We flipped the deck and portray people from all sections of cultures.
Reflect:
Looking at the Social Justice Standards used for Education by the Southern Poverty Law Center, is there a way that you can incorporate these concepts into your project as a whole?
Define your Standard
Then, similar to how I showed you the standard in the Heroes Fight Bias Animations, tell us in another slide, how you are using this standard in your gamified experience to draw attention to the need for avoiding implicit bias through the positive experience you can state briefly.
For example - the Epic Heroes Fight Bias animations have 3 parts:
Someone is being biased but they may not know it
Someone points out the implicit bias
There is grace and the person with dignity is able to move forward without shame.
There is a call to action - the call to action comes from the Social Justice Standard and is sometimes shortened.
Read Start with Why, How great leaders inspire everyone to take action
Watch how Low Vision Boxing is a Transformation to include everyone.
Go to the presentation for Design Citizenship to learn about Universal Game Design methods
Moving the Middle: Transforming Middle Performers into high achievers.
Inspire Everyone: Starting with the Why. Great leaders and companies start most of their communication with Why they do the things that they do (Purpose), followed by How they do things (Activities), and finally they reveal What it is they actually do at the very end (Deliverables.)
Accessible Design: Accessible design is a user-centric approach that prioritizes the creation of products, services, and environments tailored to be usable by everyone, including individuals with disabilities. Accessible starts at what is required legally. Universal Design goes further to find ways to include all people at the same time on the same piece of media.
Inclusive Optics: including a variety of people while going deeper than the stereotypes. Check out this white paper: The Optics of DEI: Moving Beyond Surface-Level Inclusion
Implicit Bias: also known as implicit prejudice or implicit attitude, is a negative attitude, of which one is not consciously aware, against a specific social group. Removing implicit bias is a part of the goal in our projects and can be seen directly Heroes fight bias animations. TThese short animated gifs provide middle school teachers with support materials that can supplement lessons centered around Tolerance.org's Social Justice Standards. In the animated stories, bias based on race, gender, religion, ableism, and ageism is confronted. Choosing to confront bigotry and hate takes heroic powers.
“If you want to create a great product,
you have to start by understanding
the people
who will use it.”
-Don Norman, Co-founder and Principal of Nielson Norman Group
“The best products are born from a deep empathy with the people who use them.”
-Bill Buxton, Partner Researcher at Microsoft Research