Among Animatronics: Chapter 1 (V18) is mostly major bug fixes, in-game feature additions and back-end preparations. This version was released on August 2nd. This update is the one of the last updates before the game is out of the beta period. After that, a version reset will occur. Among Animatronics is recommended for TurboWarp, but it can be run on Scratch, with some visual discrepancies in some parts.
Credits
Among Animatronics is not an original game. It was derived from Among You. This game is a very 'heavy skin' above the Among You. With the original game having a file size of 4MB and the latest publicly released version having a file size that exceeds 100MBs, the UI differences, behavioral differences, just to name a few, it is very clear that this is a 'heavy skin'. Among Animatronics, though, does have additional features and bug fixes. This game will continue be parts of other games stitched into one big game.
While I made the characters, the template was originated from the aforementioned Among You. And with that, I would like to give AshtonL467 recognition. I can tell that the game itself was hard to make, from the characters, to the game script, and the maps. I could have never done all of that in a reasonable amount of time.
And also, I would also like to give credits to those who also helped AshtonL467 to make the original game assets. The base game and Among Animatronics 1 would not be possible without you.
This version is supported for Scratch, and TurboWarp. Learn more.
Precision Render: V0.9E
Bootloader: V2E
Andromeda UI: V2E
UES: V0.1E
Release Notes
General Bug Fixes/Feature Improvements
Fixed a rare loading bug caused by Scratch & TurboWarp.
Reduced dependencies on unreliable blocks.
Decreased loading time to less than 1 second with optimal settings.
Adjusted various UI elements to look visually pleasing with the Dynamic Resolution Adaptation API.
Adjusted various sound elements to serve as audio cues.
Added vent noises as well as visual vent cues.
Fixed a bug where the night wouldn't change.
Fixed a bug where the static screen wouldn't behave properly.
Fixed various bugs with the Delta Timing system.
Adjusted many verbiage elements.
Changed the way the game determines if you are not moving or not.
Added an "unstuck" script to allow for dynamic rescaling of the map without going out of map boundaries. This script is in beta and works most of the time.
Added more animations to the main menu.
You can now turn off teleportation in the Custom Night menu.
Switched the sabotage to static screen transition from white-to-red-to-static to white-to-white-to-static.
In the Custom Night menu, "Choose Difficulty" has been rephrased to "Choose AI Level"
Vents will now rattle when the enemy is about to pop out. The more they rattle, the closer the enemy is to come out.
Changed the way the enemy detects vents to adapt to the Dynamic Resolution Adaptation API.
Added cutscenes :)
Custom Night now has to be unlocked, by completing a work week (5 "nights") at the abandoned facility!
Security/Game Exploit Patches
Fixed the Turbo Mode exploit which allowed players to move very fast and beat the game.
NOTICE: This was fixed in V17 with the addition of Andromeda UI GameUX Modules, but was not mentioned.
Updated GPS/EPS (Game Progress Saving & Exploit Prevention System) to the latest version.
Fixed the time exploit, where users could modify a variable to beat the game faster.
Dynamic UI 3 (Andromeda UI) fixes and/or changes
Updated DUI version to 3.1, allowing the game to have more animations with minimal impact to performance.
Other Changes
Learn more here about these modules.
Updated all Andromeda GameUX Modules to support Dynamic Resolution Adaption API.
The entire game is now using the Dynamic Resolution Adaption API, allowing the game to dynamically resize all of its UI elements in realtime.
Updated the CLONE_SUPPLEMENT_EXTERNAL to support ghost and brightness blocks.
Added the AGGRESSION meter for various UI elements such as vents and visual cues to use.
System Requirement Changes
Minimum resolution is 480x360
Performance, Stability and more
It is important to note that statistics such as performance and stability vary from device to device.
General performance has stayed the same, but performance stability has decreased.
Game is highly stable and very unlikely to crash.
Known Issues
Note that some issues that are listed here may delay the release, while some may not.
Sounds may unexpectedly stop.
NOTICE: This bug is unknown as this shouldn't occur, and it is currently being investigated to see if it is a bug with TurboWarp/Scratch, or the game itself.
Due to how it works, the colour selector is not yet optimized for the Dynamic Resolution Adaptation API.
NOTICE: The colour selector is now somewhat optimized. Due to how it works, it will take more time for it to be properly optimized, but is usable.