The Andromeda GameUX modules are designed to expand game capabilities and compatibility with the Scratch/TurboWarp environment.
These modules can boost perceived performance depending on the framerate and other variables.
For example, the PERFORMANCE, IN_FLIGHT_RESPONSE, SPEED_MODULARITY and FRAME_MONITOR_AVERAGE modules can all work in unison to make what is known as "baseline FPS" which is the framerate a certain UI element runs at. Since the baseline FPS counteracts the environment FPS, it can adjust the baseline FPS to account for the lost performance.
Note: Baseline FPS and Low Frame Rendering are entirely different. Baseline FPS runs the script at the same rate as the environment FPS but reacts proportionally to the required change to account for lost performance. Low Frame Rendering forcefully stops the script when it is not needed.
This is where the SPEED_MODULARITY module comes in. This module can adjust the speed of the UI elements' motion by a certain amount. This allows the baseline FPS to be very low while having little to no visual difference to the user.