Among Animatronics: Chapter 1 (V17) is mostly bug fixes with some new backend preparations for features such as achievements, settings and more. This version was not released due to dependencies that were not ready in time, and will be debuted in V18.
Credits
Among Animatronics is not an original game. It was derived from Among You. This game is a very 'heavy skin' above the Among You. With the original game having a file size of 4MB and the latest publicly released version having a file size that exceeds 100MBs, the UI differences, behavioral differences, just to name a few, it is very clear that this is a 'heavy skin'. Among Animatronics, though, does have additional features and bug fixes. This game will continue be parts of other games stitched into one big game.
While I made the characters, the template was originated from the aforementioned Among You. And with that, I would like to give AshtonL467 recognition. I can tell that the game itself was hard to make, from the characters, to the game script, and the maps. I could have never done all of that in a reasonable amount of time.
And also, I would also like to give credits to those who also helped AshtonL467 to make the original game assets. The base game and Among Animatronics 1 would not be possible without you.
This version is supported for Scratch, and TurboWarp. Learn more.
Precision Render: V0.9E
Bootloader: V2E
Andromeda UI: V2E
UES: V0.1E
Release Notes
General Bug Fixes/Feature Improvements
Fixed a sound bug.
Added sprinting (Desktop only; activate by holding shift)
Added a visual cue when the enemy is near.
Security Patches
Security patches have been fixed.
Dynamic UI 3 (Andromeda UI) fixes and/or changes
Applied the latest version of DUI3.
Other Changes
Learn more here about these modules.
Added the MULTIPOINT_RESPONSE module to allow the program to react to multiple points of contact within its sub-systems.
Added the PERFORMANCE module to allow the program to modify its internal baseline performance metrics to enhance frame perception.
NOTICE: This module is in beta.
Added the IN_FLIGHT_RESPONSE module to allow the program to monitor and modify internal variables while running with minimal effect on the user experience.
Added the FRAME_MONITOR_AVERAGE framework to feed the PERFORMANCE module data.
Added the SPEED_MODULARITY module to react to the baseline FPS.
Added the Andromeda GameUI Delta Timing enhancements to allow the PERFORMANCE, IN_FLIGHT_RESPONSE and MULTIPOINT_RESPONSE modules to be able to communicate with internal game managers.
Added the CLONE_SUPPLEMENT_EXTERNAL to project the hat of the player(s).
NOTICE: This was added in the previous version, but not mentioned.
System Requirement Changes
There are no recorded changes to the system requirements.
Performance, Stability and more
It is important to note that statistics such as performance and stability vary from device to device.
Performace has stayed the same.
Framerate perception has been increased at lower framerates.